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Story Hour Authors! A few questions...
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<blockquote data-quote="NoOneofConsequence" data-source="post: 470447" data-attributes="member: 5400"><p>1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)</p><p></p><p>Only two sessions - another in a few days.</p><p></p><p></p><p>2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?</p><p></p><p>I'm only in this for the feedback - please comment. Please, please...you get the picture.</p><p></p><p></p><p>3. What percentage of your own players read the story, would you say?</p><p></p><p>0% - I'm the only member of ENWorld from my group (not for want of trying - they just don't join).</p><p></p><p></p><p>4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? </p><p></p><p>Yes I do value it - but I'm working off a ratio with the number of replies. And yeah, I dream of one day being Piratecat.</p><p></p><p></p><p>5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. </p><p></p><p>Obviously it's too soon for me to answer this question.</p><p></p><p></p><p>6. What three things (single sentences each) would you say are most important in a good SH?</p><p></p><p>Fun - show the excitement that you feel in your campaign.</p><p>Style - don't just use game speak, find other ways to portray the action.</p><p>Drama - It shouldn't sound like a bunch of folks rolling dice and knocking back Jolt(TM). Characters should feel like they're in a life and death situation.</p><p> </p><p></p><p>7. What three things (single sentences each) would you say are most important in a good SH <em>writing style?</em></p><p></p><p>Style - as per previous question.</p><p>Good formatting - easier to read, more read.</p><p></p><p></p><p>8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? </p><p></p><p>Up to date - your reading it as it's happening.</p><p></p><p></p><p>9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?</p><p></p><p>Not yet - give me time.</p><p></p><p></p><p>10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH". </p><p></p><p>"I was standing second to last in the line, next to Aria, and I saw with dismay the lizard warrior’s halberd catch her a glancing blow in the shoulder. Knowing that she was ill prepared to stand toe-to-toe with such a powerful warrior, I touched her shoulder, telling her to switch places with me. She waited for the right moment, and then with a deft motion, we switched places, putting me in the front line, as it were. The lizard halberdier was unfazed as to which target he was attacking and pressed me as hard as he could, slashing away. I responded in kind, and my long sword drew more blood than his halberd.</p><p></p><p>Back in the middle of our line, Kakita was making repeated strikes at his opponent, his katana leaving slash after slash in the lizard warrior’s unarmoured torso. Kakita was appalled however, when he heard a low pitched hum, and the creature’s skin seemed to close some of its wounds automatically, as if healing that would take days, was happening in seconds. Unsure how many times the lizard man could achieve this healing, Kakita redoubled his attack.</p><p></p><p>Pax continued to rake her enemy with the taloned end of her steel chain. Dancing and weaving with astonishing grace for one so tall, the fey-touched barbarian held her opponent at bay, only once receiving a strike in return."</p><p></p><p>-------</p><p></p><p>While the battle raged, Mark snuck forward to see what lay at the end of this tunnel. Peeking through an open doorway at the end of the corridor, Mark looked into a large chamber, filled with strange objects which looked to be equal parts living beings and magical devices. Across the chamber Mark could make out the shape of the umber hulk, standing so still it might well have been a statue. Behind it, against the wall, were a number of humanoid figures, chained and bound. There were tables which seemed to have been grown from bone and pools of water made from membranous flesh. Something large and distressed writhed in a large, fleshy bag hanging from the ceiling. It looked as if it might well have once been the organ of a living thing, as though a giant had swallowed a man and then the stomach had been cut free and hung from the roof like a sack. Moving back and forth in this biological madness, seemingly oblivious to the noises of combat coming from up the passage, was a single figure in leathery robes. Mark’s blood chilled as the figure turned in profile to a lamplight and he saw the four whipping tentacles hanging from the humanoids mouth and chin. A mind flayer!</p><p></p><p></p><p>11. Give us a link, pookie.</p><p></p><p>See my sig.</p></blockquote><p></p>
[QUOTE="NoOneofConsequence, post: 470447, member: 5400"] 1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?) Only two sessions - another in a few days. 2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback? I'm only in this for the feedback - please comment. Please, please...you get the picture. 3. What percentage of your own players read the story, would you say? 0% - I'm the only member of ENWorld from my group (not for want of trying - they just don't join). 4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? Yes I do value it - but I'm working off a ratio with the number of replies. And yeah, I dream of one day being Piratecat. 5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. Obviously it's too soon for me to answer this question. 6. What three things (single sentences each) would you say are most important in a good SH? Fun - show the excitement that you feel in your campaign. Style - don't just use game speak, find other ways to portray the action. Drama - It shouldn't sound like a bunch of folks rolling dice and knocking back Jolt(TM). Characters should feel like they're in a life and death situation. 7. What three things (single sentences each) would you say are most important in a good SH [i]writing style?[/i] Style - as per previous question. Good formatting - easier to read, more read. 8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? Up to date - your reading it as it's happening. 9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it? Not yet - give me time. 10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH". "I was standing second to last in the line, next to Aria, and I saw with dismay the lizard warrior’s halberd catch her a glancing blow in the shoulder. Knowing that she was ill prepared to stand toe-to-toe with such a powerful warrior, I touched her shoulder, telling her to switch places with me. She waited for the right moment, and then with a deft motion, we switched places, putting me in the front line, as it were. The lizard halberdier was unfazed as to which target he was attacking and pressed me as hard as he could, slashing away. I responded in kind, and my long sword drew more blood than his halberd. Back in the middle of our line, Kakita was making repeated strikes at his opponent, his katana leaving slash after slash in the lizard warrior’s unarmoured torso. Kakita was appalled however, when he heard a low pitched hum, and the creature’s skin seemed to close some of its wounds automatically, as if healing that would take days, was happening in seconds. Unsure how many times the lizard man could achieve this healing, Kakita redoubled his attack. Pax continued to rake her enemy with the taloned end of her steel chain. Dancing and weaving with astonishing grace for one so tall, the fey-touched barbarian held her opponent at bay, only once receiving a strike in return." ------- While the battle raged, Mark snuck forward to see what lay at the end of this tunnel. Peeking through an open doorway at the end of the corridor, Mark looked into a large chamber, filled with strange objects which looked to be equal parts living beings and magical devices. Across the chamber Mark could make out the shape of the umber hulk, standing so still it might well have been a statue. Behind it, against the wall, were a number of humanoid figures, chained and bound. There were tables which seemed to have been grown from bone and pools of water made from membranous flesh. Something large and distressed writhed in a large, fleshy bag hanging from the ceiling. It looked as if it might well have once been the organ of a living thing, as though a giant had swallowed a man and then the stomach had been cut free and hung from the roof like a sack. Moving back and forth in this biological madness, seemingly oblivious to the noises of combat coming from up the passage, was a single figure in leathery robes. Mark’s blood chilled as the figure turned in profile to a lamplight and he saw the four whipping tentacles hanging from the humanoids mouth and chin. A mind flayer! 11. Give us a link, pookie. See my sig. [/QUOTE]
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