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Story Hour Authors! A few questions...
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<blockquote data-quote="el-remmen" data-source="post: 479335" data-attributes="member: 11"><p><strong>1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)</strong></p><p></p><p>I have written up 33 sessions as of last night.</p><p></p><p></p><p><strong>2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback? </strong></p><p></p><p>I like it – but I just like knowing people are reading – as long as they are reading they must love it or really hate it – so the individual comments are not as important – but I still like reading them, and wouldn’t mind having more.</p><p></p><p><strong>3. What percentage of your own players read the story, would you say? </strong></p><p></p><p>Hmmm, about 50%?</p><p></p><p><strong>4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? </strong></p><p></p><p>Eh, I admit I compare sometimes – but not all of us have a bot that constantly views the pages for us like PC does. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. </strong></p><p></p><p>I love writing them all – esp. the embarrassing scenes – it is a challenge for me to write quirky “D&D” stuff into the narrative and make it work.</p><p></p><p><strong>6. What three things (single sentences each) would you say are most important in a good SH? </strong></p><p></p><p>Hmm. . . I think it is different for everyone – but for me:</p><p></p><p>a) sense of place –the setting should come to life so that the PCs do not seem to be acting in a vacuum.</p><p>b) Dialogue. Each character should have a “voice” – they come alive in their own words.</p><p>c) Action Scenes.</p><p></p><p></p><p><strong>7. What three things (single sentences each) would you say are most important in a good SH writing style? </strong></p><p></p><p>Again, this is different for everyone. . . I like a) attention to detail, b) lots of dialogue, c)fast-paced combat scenes.</p><p></p><p><strong>8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? </strong></p><p></p><p>Ugh, 13 sessions.</p><p></p><p><strong>9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it? </strong></p><p></p><p>Nope.</p><p></p><p><strong>10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH". </strong></p><p></p><p><em>From Session #27</em></p><p></p><p></p><p></p><p></p><p><strong>11. Give us a link, pookie.</strong></p><p></p><p>How about three?</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=1487" target="_blank">”Out of the Frying Pan – Book I: Gathering Wood</a></p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=35" target="_blank">”Out of the Frying Pan – Book II: Catching the Spark (Part I)</a></p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=6655" target="_blank"> ”Out of the Frying Pan – Book II: Catching the Spark (Part II)</a></p></blockquote><p></p>
[QUOTE="el-remmen, post: 479335, member: 11"] [b]1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)[/b] I have written up 33 sessions as of last night. [b]2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback? [/b] I like it – but I just like knowing people are reading – as long as they are reading they must love it or really hate it – so the individual comments are not as important – but I still like reading them, and wouldn’t mind having more. [b]3. What percentage of your own players read the story, would you say? [/b] Hmmm, about 50%? [b]4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? [/b] Eh, I admit I compare sometimes – but not all of us have a bot that constantly views the pages for us like PC does. ;) [b]5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. [/b] I love writing them all – esp. the embarrassing scenes – it is a challenge for me to write quirky “D&D” stuff into the narrative and make it work. [b]6. What three things (single sentences each) would you say are most important in a good SH? [/b] Hmm. . . I think it is different for everyone – but for me: a) sense of place –the setting should come to life so that the PCs do not seem to be acting in a vacuum. b) Dialogue. Each character should have a “voice” – they come alive in their own words. c) Action Scenes. [b]7. What three things (single sentences each) would you say are most important in a good SH writing style? [/b] Again, this is different for everyone. . . I like a) attention to detail, b) lots of dialogue, c)fast-paced combat scenes. [b]8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? [/b] Ugh, 13 sessions. [b]9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it? [/b] Nope. [b]10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH". [/b] [I]From Session #27[/I] [b]11. Give us a link, pookie.[/b] How about three? [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=1487]”Out of the Frying Pan – Book I: Gathering Wood[/url] [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=35]”Out of the Frying Pan – Book II: Catching the Spark (Part I)[/url] [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=6655] ”Out of the Frying Pan – Book II: Catching the Spark (Part II)[/url] [/QUOTE]
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