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Story Hour Authors! A few questions...
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<blockquote data-quote="Broccli_Head" data-source="post: 479550" data-attributes="member: 105"><p><strong>Hi. Just an excuse for authors to pimp their Story Hours (stories hour?) and kill some time with useless questions. </strong></p><p></p><p>Hooray for Doc!</p><p></p><p><strong>1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)</strong></p><p></p><p>I really haven't kept track of sessions. However, we have been playing the same campaign regularly since May or June of 2001</p><p></p><p><strong>2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?</strong></p><p></p><p>I would love more feedback and input from outsiders. However, I think the story is for the benefit of my players and I to chronicle what has happened in the campaign. </p><p></p><p><strong>3. What percentage of your own players read the story, would you say?</strong></p><p></p><p>33% read it regulary. 25% post regular. Eventually others read it, but rarely do they give feedback. </p><p></p><p><strong>4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? </strong></p><p></p><p>Not really. </p><p></p><p><strong>5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. </strong></p><p></p><p>Way back in the early sessions, a psion in the group <em>mind blasted</em> a dragon and stunned her. Granted it took 3 attempts and the dragon lay the smack on a few PCs, but to be hacked to death while stunned always seemed an ignoble way to go for a dragon. </p><p></p><p><strong>6. What three things (single sentences each) would you say are most important in a good SH?</strong></p><p></p><p>1) Character development</p><p>2) A well thought of campaign logically linked together with an end goal in mind that has a great background</p><p>3)Action not just words</p><p></p><p><strong>7. What three things (single sentences each) would you say are most important in a good SH <em>writing style?</em></strong></p><p></p><p>1)Good grammar! I can't read a story hour that has bad grammar. It's hard to follow. Granted we make mistakes here and there, but the good thing is that we can go back an edit!</p><p>2) Incorporating dialogue so that it flows with the story.</p><p>3)Minimal mechanics explanations in the body of the story (leaving notes and answers to question possible in subsequent posts)</p><p></p><p><strong>8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? </strong></p><p></p><p>three or four </p><p></p><p><strong>9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?</strong></p><p></p><p>Yes. I like to push the story. If they have, I haven't listened all that much. Some of my players like DM fiat since they also prefer story to power. Others do not and struggle when some mechanic they feel should work in a particular situation does not.</p><p></p><p><strong>10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH".</strong></p><p></p><p><em>From HotVRII:</em></p><p></p><p><em>Pain!</em> Ellysidell felt like he was on fire and was yanked from his reverie.</p><p></p><p>Souliess dreamed that he was baking in an oven and woke with a start. Their room was on fire, the door was no where to be seen, and the heat was intense. Dense smoke began to form. However, there was no crackling sound and he could not even here his scream. He shouted at Ellysidell, but the elf looked at him strange. <em>No Sound had come out!</em> Quickly, he manifested a <em>mindlink </em>with Ell. Then before he could converse with his companion he sent out feelers to detect any other minds in the room. </p><p></p><p>That was when the whirling, white-hot blades appeared and tore through the wolverine. Boiling blood hissed as it hit the walls of fire and steamed as they hit the ground. It was his blood and no one heard his yells of pain. He looked up and saw only a ripple in the heat as the blades quickly disappeared. He felt the alien and cruel mind. Death was here and it projected his demise willingly!</p><p></p><p>Ellysidell saw scimitars lash out at his roommate and struck where he thought they had originated. His blade cut only through air. Souliess reached out to the mind of the enemy and tried to wipe his mind. He could not tell the ripples of power from the shimmers of heat. He hurt badly. Somewhere in their minds a ripping and tearing of cloth echoed. Souliess felt the stong will of the assassin shrug off the attack and reward him with two more cuts of the blazing scimitars. Souliess toppled to the ground. A heap of steaming guts burst forth from his sundered belly. </p><p></p><p>Then the attacker switched to Ellysidell. The elf yelled and raged and redoubled his effort. He thought about fleeing with the body of his fallen comrade, but only fleetingly. The flaming falchion and the semi-visible blades met each other and sparks flew. Ellysidell felt that he even hit one or two times, but the trade off was four, maybe five slashes that criss-crossed his body. Then two more slices formed a bloody, smoky "X" across his chest and abdomen. Stunned and left exposed, he saw the swirl of red robes and red skin and horns and sharp teeth briefly before he fell. The enemy sliced deeply into his abdomen spilling way too much blood onto the floor. Ellysidell stared in disbelief, sank to his knees, then collapsed face first into the pool of his steaming blood. </p><p></p><p>Farrouk thought to himself as his wounds began to close, <em>All too easy.,</em> and began wiping his blades on the fur of the dead, hairy psion to prevent them from tarnishing...</p><p></p><p></p><p><strong>11. Give us a link, pookie. </strong></p><p></p><p>See the Sig!</p></blockquote><p></p>
[QUOTE="Broccli_Head, post: 479550, member: 105"] [B]Hi. Just an excuse for authors to pimp their Story Hours (stories hour?) and kill some time with useless questions. [/b] Hooray for Doc! [b]1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)[/b] I really haven't kept track of sessions. However, we have been playing the same campaign regularly since May or June of 2001 [b]2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?[/b] I would love more feedback and input from outsiders. However, I think the story is for the benefit of my players and I to chronicle what has happened in the campaign. [b]3. What percentage of your own players read the story, would you say?[/b] 33% read it regulary. 25% post regular. Eventually others read it, but rarely do they give feedback. [b]4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? [/b] Not really. [b]5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. [/b] Way back in the early sessions, a psion in the group [i]mind blasted[/i] a dragon and stunned her. Granted it took 3 attempts and the dragon lay the smack on a few PCs, but to be hacked to death while stunned always seemed an ignoble way to go for a dragon. [b]6. What three things (single sentences each) would you say are most important in a good SH?[/b] 1) Character development 2) A well thought of campaign logically linked together with an end goal in mind that has a great background 3)Action not just words [b]7. What three things (single sentences each) would you say are most important in a good SH [i]writing style?[/i][/b] 1)Good grammar! I can't read a story hour that has bad grammar. It's hard to follow. Granted we make mistakes here and there, but the good thing is that we can go back an edit! 2) Incorporating dialogue so that it flows with the story. 3)Minimal mechanics explanations in the body of the story (leaving notes and answers to question possible in subsequent posts) [b]8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? [/b] three or four [b]9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?[/b] Yes. I like to push the story. If they have, I haven't listened all that much. Some of my players like DM fiat since they also prefer story to power. Others do not and struggle when some mechanic they feel should work in a particular situation does not. [b]10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH".[/b] [i]From HotVRII:[/i] [i]Pain![/i] Ellysidell felt like he was on fire and was yanked from his reverie. Souliess dreamed that he was baking in an oven and woke with a start. Their room was on fire, the door was no where to be seen, and the heat was intense. Dense smoke began to form. However, there was no crackling sound and he could not even here his scream. He shouted at Ellysidell, but the elf looked at him strange. [i]No Sound had come out![/i] Quickly, he manifested a [i]mindlink [/i]with Ell. Then before he could converse with his companion he sent out feelers to detect any other minds in the room. That was when the whirling, white-hot blades appeared and tore through the wolverine. Boiling blood hissed as it hit the walls of fire and steamed as they hit the ground. It was his blood and no one heard his yells of pain. He looked up and saw only a ripple in the heat as the blades quickly disappeared. He felt the alien and cruel mind. Death was here and it projected his demise willingly! Ellysidell saw scimitars lash out at his roommate and struck where he thought they had originated. His blade cut only through air. Souliess reached out to the mind of the enemy and tried to wipe his mind. He could not tell the ripples of power from the shimmers of heat. He hurt badly. Somewhere in their minds a ripping and tearing of cloth echoed. Souliess felt the stong will of the assassin shrug off the attack and reward him with two more cuts of the blazing scimitars. Souliess toppled to the ground. A heap of steaming guts burst forth from his sundered belly. Then the attacker switched to Ellysidell. The elf yelled and raged and redoubled his effort. He thought about fleeing with the body of his fallen comrade, but only fleetingly. The flaming falchion and the semi-visible blades met each other and sparks flew. Ellysidell felt that he even hit one or two times, but the trade off was four, maybe five slashes that criss-crossed his body. Then two more slices formed a bloody, smoky "X" across his chest and abdomen. Stunned and left exposed, he saw the swirl of red robes and red skin and horns and sharp teeth briefly before he fell. The enemy sliced deeply into his abdomen spilling way too much blood onto the floor. Ellysidell stared in disbelief, sank to his knees, then collapsed face first into the pool of his steaming blood. Farrouk thought to himself as his wounds began to close, [i]All too easy.,[/i] and began wiping his blades on the fur of the dead, hairy psion to prevent them from tarnishing... [b]11. Give us a link, pookie. [/B] See the Sig! [/QUOTE]
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