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<blockquote data-quote="seasong" data-source="post: 503123" data-attributes="member: 5137"><p>1 Prologue, and about 3 1/2 for Chapter One. I'm verbose, however, so it looks like more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.I'm writing in the first place because I have a few readers. If there were no readers, I'd be content to keep it all in my head.</p><p></p><p>As it is, I've discovered that the SH is helping my players and I talk about certain things. Sometimes I write something wrong, and they bring it up - sometimes because I saw it differently than they did. Sometimes I write something <em>right</em>, and it helps cement the emotional impact in the campaign.</p><p></p><p>Reader feedback also includes questions. I love questions. The give me a buzz.100%</p><p></p><p>Sadly, this is the only online thing I write that they spend much time reading.I use it to see if anyone has read since my last update. It's very valuable in that sense - it gives me an idea of when to update, and allows me to (very roughly) estimate my steady readership (about 10, maybe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>PirateCat's views are cool. It's something to aspire to, a few years down the line.Haven't been running it long enough. Currently, the capture of the party by the enemy in warfare. It was a bit of a sensitive issue.a. Getting readers to invest in the characters and setting, through characterization, verisimilitude, and suspense.</p><p></p><p>b. Maintaining a proper mix of action and drama.</p><p></p><p>c. Keeping a good connection with your audience - fully half of the reason I like Story Hours is the fact that these are actual campaigns, played by actual people, that I can talk to.a. A good mix of mild, strong and powerful cliffhangers in each major update.</p><p></p><p>b. Casual, graceful writing that is easily read without being overly simplistic.</p><p></p><p>c. Posts that are closer to bite-sized than feast-sized.One. I hope to maintain that - run a session once a week, write about it over the course of the week.Don't need to. My players got mad story skillz, yo.Somewhere behind him, the orc grabbed its spear on the run, and yelled something that sounded vaguely insulting.</p><p></p><p>Then, like some heavenly cohort, Greppa saw the jogging wall of shields that meant they'd heard his scream. Unfortunately, the orc was practically on top of him. So he did the only thing he could think of.</p><p></p><p>He cast shadow servant as fast as he could, dropped his spear, and told the servant to lift the spear between the orc's legs. He heard the spear break behind him, and the orc tumbling, and pushed as hard as he could for the line of safety. He was almost there when the orc's spear punched through his floating ribs. Serrated chitin poked out through the front of his tunic, and he fell again, as the shields swarmed past him towards the kneeling orc.<a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=30161" target="_blank">Mountain Thunder</a></p><p><a href="http://seasong.home.texas.net/sh/index.html" target="_blank">the web page</a></p></blockquote><p></p>
[QUOTE="seasong, post: 503123, member: 5137"] 1 Prologue, and about 3 1/2 for Chapter One. I'm verbose, however, so it looks like more ;).I'm writing in the first place because I have a few readers. If there were no readers, I'd be content to keep it all in my head. As it is, I've discovered that the SH is helping my players and I talk about certain things. Sometimes I write something wrong, and they bring it up - sometimes because I saw it differently than they did. Sometimes I write something [i]right[/i], and it helps cement the emotional impact in the campaign. Reader feedback also includes questions. I love questions. The give me a buzz.100% Sadly, this is the only online thing I write that they spend much time reading.I use it to see if anyone has read since my last update. It's very valuable in that sense - it gives me an idea of when to update, and allows me to (very roughly) estimate my steady readership (about 10, maybe :)). PirateCat's views are cool. It's something to aspire to, a few years down the line.Haven't been running it long enough. Currently, the capture of the party by the enemy in warfare. It was a bit of a sensitive issue.a. Getting readers to invest in the characters and setting, through characterization, verisimilitude, and suspense. b. Maintaining a proper mix of action and drama. c. Keeping a good connection with your audience - fully half of the reason I like Story Hours is the fact that these are actual campaigns, played by actual people, that I can talk to.a. A good mix of mild, strong and powerful cliffhangers in each major update. b. Casual, graceful writing that is easily read without being overly simplistic. c. Posts that are closer to bite-sized than feast-sized.One. I hope to maintain that - run a session once a week, write about it over the course of the week.Don't need to. My players got mad story skillz, yo.Somewhere behind him, the orc grabbed its spear on the run, and yelled something that sounded vaguely insulting. Then, like some heavenly cohort, Greppa saw the jogging wall of shields that meant they'd heard his scream. Unfortunately, the orc was practically on top of him. So he did the only thing he could think of. He cast shadow servant as fast as he could, dropped his spear, and told the servant to lift the spear between the orc's legs. He heard the spear break behind him, and the orc tumbling, and pushed as hard as he could for the line of safety. He was almost there when the orc's spear punched through his floating ribs. Serrated chitin poked out through the front of his tunic, and he fell again, as the shields swarmed past him towards the kneeling orc.[url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=30161]Mountain Thunder[/url] [url=http://seasong.home.texas.net/sh/index.html]the web page[/url] [/QUOTE]
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