Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Story Hour Authors! A few questions...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zad" data-source="post: 503574" data-attributes="member: 90"><p>Answering for Wizardru's Story Hour, since I write it.</p><p></p><p></p><p><em>1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)</em></p><p></p><p>Wow hard question. The campaign has been running a good couple years now. About 60 sessions according to my count.</p><p></p><p></p><p><em>2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?</em></p><p></p><p>Immensely. I don't get a lot of reader feedback but every bit I do get is a great motivator to keep writing it. Mine is not one of the most popular ones, but the feedback still is great.</p><p></p><p></p><p><em>3. What percentage of your own players read the story, would you say?</em></p><p></p><p>All of them. I hear about it whenever my weak memory lets me down <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p><em>4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? </em></p><p></p><p>Yes, and yes.</p><p></p><p></p><p><em>5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. </em></p><p></p><p>Probably the time that I got killed. We don't have a lot of death in our campaign, and I was the first PC to fall.</p><p></p><p></p><p><em>6. What three things (single sentences each) would you say are most important in a good SH?</em></p><p></p><p>Telling a good story.</p><p>Not too much detail.</p><p>A good feeling for the characters.</p><p></p><p></p><p><em>7. What three things (single sentences each) would you say are most important in a good SH writing style?</em></p><p></p><p>Establishing perspective (some told by a player, others by the DM)</p><p>Good flow of updates so you don't loose touch with the story</p><p>Um..... and something else</p><p></p><p><em>8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? </em></p><p></p><p>None. I write up each story just after the session it occurs in. I take some notes but also rely on memory.</p><p></p><p></p><p><em>9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?</em></p><p></p><p>I'm a player, not the DM. I do believe we have, half jokingly, said "Well we can't do THAT. It wouldn't look good in the story hour."</p><p></p><p></p><p><em>10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH". </em></p><p></p><p>We descended the chain ladder and proceeded to prepare more spells – the ones with shorter durations. On our way down, we tripped an Alarm spell that she had placed and upon hearing of our arrival, she too began preparing. We were only partially ready to begin when Nightscale rose out of the lake and hissed “Impudent blood ticks! You seek to challenge me?” It was then we began to see the that the tables were turned.</p><p></p><p>-----------------</p><p></p><p>I slipped up to the doorway and surveyed the courtyard.</p><p></p><p>There were a dozen or more guards at various posts. So brazen had they become that they were not even in human form, but fully apparent as wererats. Near the gate, a large black tiger was mauling one of the wererats while the others looked on. There was no doubt in my mind that this was the mount of the blackguard. A purple crystal, ten feet high and pulsing with an eerie light was also in the courtyard, a pair of wererats near it.</p><p></p><p>From the general lack of alertness, it was clear these fiends had no idea what awaited them.</p><p></p><p>The distraction of the tiger was quite convenient – none of the guards suspected anything odd even for an instant. Even after the bomb appeared in front of the gates, none of them noticed it.</p><p></p><p>I gave Valanthe a few seconds to get clear, then took careful aim. Our entire plan could have fallen apart if I missed this shot. Fortunately I did not, and the bomb exploded.</p><p></p><p>“Exploded” hardly does justice to the spectacle. I had never seen such a detonation, and from the twisted giggle I heard behind me, I suspect Scorch hadn’t either. The sound was deafening, and the charge blasted the doors off their hinges and shattered the portcullis. Several guards near the device were nothing more than shadows on the wall. I had no doubt that the forces outside would realize that the attack was on.</p><p></p><p>The battle that followed was truly epic. I plan to search later for an elven bard and tell him the tale, so that he may take it into history. No skulking about in dungeons, no orcs in the night. This was a fight of good versus evil and everyone knew it.</p><p></p><p></p><p></p><p></p><p><em>11. Give us a link, pookie.</em></p><p></p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=99" target="_blank">Wizardru's Story Hour</a></p></blockquote><p></p>
[QUOTE="Zad, post: 503574, member: 90"] Answering for Wizardru's Story Hour, since I write it. [i]1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)[/i] Wow hard question. The campaign has been running a good couple years now. About 60 sessions according to my count. [i]2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?[/i] Immensely. I don't get a lot of reader feedback but every bit I do get is a great motivator to keep writing it. Mine is not one of the most popular ones, but the feedback still is great. [i]3. What percentage of your own players read the story, would you say?[/i] All of them. I hear about it whenever my weak memory lets me down ;) [i]4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? [/i] Yes, and yes. [i]5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. [/i] Probably the time that I got killed. We don't have a lot of death in our campaign, and I was the first PC to fall. [i]6. What three things (single sentences each) would you say are most important in a good SH?[/i] Telling a good story. Not too much detail. A good feeling for the characters. [i]7. What three things (single sentences each) would you say are most important in a good SH writing style?[/i] Establishing perspective (some told by a player, others by the DM) Good flow of updates so you don't loose touch with the story Um..... and something else [i]8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? [/i] None. I write up each story just after the session it occurs in. I take some notes but also rely on memory. [i]9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?[/i] I'm a player, not the DM. I do believe we have, half jokingly, said "Well we can't do THAT. It wouldn't look good in the story hour." [i]10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH". [/i] We descended the chain ladder and proceeded to prepare more spells – the ones with shorter durations. On our way down, we tripped an Alarm spell that she had placed and upon hearing of our arrival, she too began preparing. We were only partially ready to begin when Nightscale rose out of the lake and hissed “Impudent blood ticks! You seek to challenge me?” It was then we began to see the that the tables were turned. ----------------- I slipped up to the doorway and surveyed the courtyard. There were a dozen or more guards at various posts. So brazen had they become that they were not even in human form, but fully apparent as wererats. Near the gate, a large black tiger was mauling one of the wererats while the others looked on. There was no doubt in my mind that this was the mount of the blackguard. A purple crystal, ten feet high and pulsing with an eerie light was also in the courtyard, a pair of wererats near it. From the general lack of alertness, it was clear these fiends had no idea what awaited them. The distraction of the tiger was quite convenient – none of the guards suspected anything odd even for an instant. Even after the bomb appeared in front of the gates, none of them noticed it. I gave Valanthe a few seconds to get clear, then took careful aim. Our entire plan could have fallen apart if I missed this shot. Fortunately I did not, and the bomb exploded. “Exploded” hardly does justice to the spectacle. I had never seen such a detonation, and from the twisted giggle I heard behind me, I suspect Scorch hadn’t either. The sound was deafening, and the charge blasted the doors off their hinges and shattered the portcullis. Several guards near the device were nothing more than shadows on the wall. I had no doubt that the forces outside would realize that the attack was on. The battle that followed was truly epic. I plan to search later for an elven bard and tell him the tale, so that he may take it into history. No skulking about in dungeons, no orcs in the night. This was a fight of good versus evil and everyone knew it. [i]11. Give us a link, pookie.[/i] [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=99]Wizardru's Story Hour[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Story Hour Authors! A few questions...
Top