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<blockquote data-quote="Phasmus" data-source="post: 506265" data-attributes="member: 1827"><p>Note: While I do DM Vitis Campaign, I do not write the associated story hour. This honor goes to the player of Shayuri.</p><p></p><p>1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)</p><p></p><p>Seven.</p><p></p><p></p><p>2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?</p><p></p><p>-Lots-. As a relatively new DM (Vitis is my first campaign ever), any and all indications of where I am doing something right, or something wrong, are highly valued.</p><p></p><p></p><p>3. What percentage of your own players read the story, would you say?</p><p></p><p>All of them check it out on occasion, but only about 50% to 60% read it on a regular basis... (inasmuch as our posting schedule allows anything to be done on a regular basis)</p><p></p><p></p><p>4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? </p><p></p><p>Yes we do... perhaps more-so than is healthy. We do our best to disassociate our page views from everyone else's. The alternative is simply too painful.</p><p></p><p></p><p>5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. </p><p></p><p>We haven't reached any particularly painful in-game moments yet, narratively speaking.</p><p></p><p></p><p>6. What three things (single sentences each) would you say are most important in a good SH?</p><p></p><p>1: Originality (Surprise the characters, surprise the readers!).</p><p>2: Consistency (Suspension of disbelief is precious, and must be protected).</p><p>3: DOOOM!!! (Conflict should be kept reasonably big and scary... players should not be allowed to take their destructive/defensive capacity for granted.)</p><p></p><p></p><p>7. What three things (single sentences each) would you say are most important in a good SH writing style?</p><p></p><p>1: Capture the DM's Voice.</p><p>2: Capture the Players' voices</p><p>3: Use good grammar, etc.</p><p></p><p></p><p>8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? </p><p></p><p>-Many-</p><p>We started this game in early 2002. We have played one session per week with relatively few missed. We intend to catch up though... someday.</p><p></p><p></p><p>9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?</p><p></p><p>Because a fairly large amount of time has elapsed between when we played and when the story hour was written, this would be difficult to do... generally we just assume the optimally 'cinematic' events occurred, when we don't recall specifics.</p><p></p><p></p><p>10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH". </p><p></p><p>---</p><p>"Forgive me, Shankara," Shayuri pipes up hesitantly, obviously relieved to be back in her own body, "but...what IS the situation? My memories are cloudy."</p><p></p><p>Shankara sighed. "It is grim, child. I am bound to this tomb in body, but through magic my eye wanders the land with impunity. I have seen the great castles of Caron falling. The very capital itself torn asunder. Cedilla too is all but gone. Only the great towers of its capital hold fast, protected by wards the illithid have not been able to pierce. Yet. Much of the heart of Kaldonia has fallen under the yoke of the mind flayers, and when they have completed the assimilation process, they will lead an army of thralls such as that this world has never seen. If we wait that long, I fear no power under the sun will be able to stop them. My message to the emperor explains all this, and informs him of my wishes that Dieresis offer aid. So far there is still resistance to the illithid...a few isolated pockets. Furthermore, the dwarf mountains in Umlaut remain largely free of their taint. The free peoples of Kaldonia must counter this invasion, or the entire world will be blanketed by the control of these abominations."</p><p>---</p><p></p><p></p><p>11. Give us a link, pookie. </p><p> </p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=14295&pagenumber=1" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=14295&pagenumber=1</a></p></blockquote><p></p>
[QUOTE="Phasmus, post: 506265, member: 1827"] Note: While I do DM Vitis Campaign, I do not write the associated story hour. This honor goes to the player of Shayuri. 1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?) Seven. 2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback? -Lots-. As a relatively new DM (Vitis is my first campaign ever), any and all indications of where I am doing something right, or something wrong, are highly valued. 3. What percentage of your own players read the story, would you say? All of them check it out on occasion, but only about 50% to 60% read it on a regular basis... (inasmuch as our posting schedule allows anything to be done on a regular basis) 4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? Yes we do... perhaps more-so than is healthy. We do our best to disassociate our page views from everyone else's. The alternative is simply too painful. 5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. We haven't reached any particularly painful in-game moments yet, narratively speaking. 6. What three things (single sentences each) would you say are most important in a good SH? 1: Originality (Surprise the characters, surprise the readers!). 2: Consistency (Suspension of disbelief is precious, and must be protected). 3: DOOOM!!! (Conflict should be kept reasonably big and scary... players should not be allowed to take their destructive/defensive capacity for granted.) 7. What three things (single sentences each) would you say are most important in a good SH writing style? 1: Capture the DM's Voice. 2: Capture the Players' voices 3: Use good grammar, etc. 8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? -Many- We started this game in early 2002. We have played one session per week with relatively few missed. We intend to catch up though... someday. 9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it? Because a fairly large amount of time has elapsed between when we played and when the story hour was written, this would be difficult to do... generally we just assume the optimally 'cinematic' events occurred, when we don't recall specifics. 10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron. EDIT: quick note- people seem to think I mean the same old "give us a few paragraphs about your SH". I mean "Give us a few paragraphs FROM your SH". --- "Forgive me, Shankara," Shayuri pipes up hesitantly, obviously relieved to be back in her own body, "but...what IS the situation? My memories are cloudy." Shankara sighed. "It is grim, child. I am bound to this tomb in body, but through magic my eye wanders the land with impunity. I have seen the great castles of Caron falling. The very capital itself torn asunder. Cedilla too is all but gone. Only the great towers of its capital hold fast, protected by wards the illithid have not been able to pierce. Yet. Much of the heart of Kaldonia has fallen under the yoke of the mind flayers, and when they have completed the assimilation process, they will lead an army of thralls such as that this world has never seen. If we wait that long, I fear no power under the sun will be able to stop them. My message to the emperor explains all this, and informs him of my wishes that Dieresis offer aid. So far there is still resistance to the illithid...a few isolated pockets. Furthermore, the dwarf mountains in Umlaut remain largely free of their taint. The free peoples of Kaldonia must counter this invasion, or the entire world will be blanketed by the control of these abominations." --- 11. Give us a link, pookie. [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=14295&pagenumber=1[/url] [/QUOTE]
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