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Story Hour Authors! A few questions...
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<blockquote data-quote="Jeremy" data-source="post: 506637" data-attributes="member: 4036"><p><em>1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)</em></p><p></p><p>Don't know but a math major could tell ya. Almost 2 years playing every other week with 5 sessions missed. How many is that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?</em></p><p></p><p>I meant to do the the SH originally for myself, my players, and to better my game. But it ended up that I couldn't find the energy to do it if I didn't get feedback and it died.</p><p></p><p><em>3. What percentage of your own players read the story, would you say?</em></p><p></p><p>Let's see N,S,B,J/N,S,B,J,D = 80%. I actually think this became a bad thing. I can't explain why, but the only posts I got in the thread were from them, and I see them all the time. I wanted to hear someone else's opinions, or enjoyment, or ideas on the subject, and I feel that posts from them not only egged me on to work harder but supressed any outside feedback. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I could be totally off base, and I'm definately not bitter about it. Like I said, I don't really understand it, that's just the way I feel.</p><p></p><p><em>4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? </em></p><p></p><p>Yes. Highly. The page view count gives me encouragement to keep at it. PirateCat's view count doesn't discourage me at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It validates the value of the artform for me and gives me something to point at and say, "Hey. It's worth reading. Trust me. X number of people reading, there's got to be something going on." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. </em></p><p></p><p>An apology for missing a section. That killed me to write. But that wasn't technically in game. I would have had one difficult part, but I dodged it as it would have been frowned upon by E.G. (not to be confused with E.G.G.), so that decision was happily made for me.</p><p></p><p><em>6. What three things (single sentences each) would you say are most important in a good SH?</em></p><p></p><p>Persistence. A story hour must be updated at least 1/month to remain engrossing.</p><p></p><p>Imagery. I don't want to see players around a table in my mind's eye, I don't want to think about "He rolled a 36 on his percentiles", and I don't want to read "he got a good hit". I want to see a jump just barely made by the finger tips and the sweat dropping off the hero's brow as he claws his way out of the precipice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> [I can't follow rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />]</p><p></p><p>Personality. Either the characters or the author must be engaging and entertaining in either a humorous, exciting, or mysterious fashion.</p><p></p><p><em>7. What three things (single sentences each) would you say are most important in a good SH <strong>writing style?</strong></em></p><p></p><p>Grammar and Punctuation. I can't help but be jarred by misused words, lack of paragraphs, or rampant spelling errors.</p><p></p><p>The ability to encorporate dialogue is also something that makes my read much more enjoyable.</p><p></p><p>I can't think of a third one.</p><p></p><p><em>8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? </em></p><p></p><p>I'm currently up to date on our private boards but with the last two posts being just clipped notes with no narrative. As a result of falling 4-5 games behind repeatedly (and due to some other things) my story hour died.</p><p></p><p><em>9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?</em></p><p></p><p>Not that I remember, so no to the second question.</p><p></p><p><em>10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron.</em></p><p></p><p></p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=7036" target="_blank">There's more here.</a></p></blockquote><p></p>
[QUOTE="Jeremy, post: 506637, member: 4036"] [i]1. How many sessions deep are you into your story? (meaning- how many single game sessions have you written up for your SH so far?)[/i] Don't know but a math major could tell ya. Almost 2 years playing every other week with 5 sessions missed. How many is that? :) [i]2. Everyone seems to agree that a successful story hour can only come about as a result of passion on the writer's part for the story, not the glory. Still, how much do you value reader feedback?[/i] I meant to do the the SH originally for myself, my players, and to better my game. But it ended up that I couldn't find the energy to do it if I didn't get feedback and it died. [i]3. What percentage of your own players read the story, would you say?[/i] Let's see N,S,B,J/N,S,B,J,D = 80%. I actually think this became a bad thing. I can't explain why, but the only posts I got in the thread were from them, and I see them all the time. I wanted to hear someone else's opinions, or enjoyment, or ideas on the subject, and I feel that posts from them not only egged me on to work harder but supressed any outside feedback. :( I could be totally off base, and I'm definately not bitter about it. Like I said, I don't really understand it, that's just the way I feel. [i]4. Do you value the page views column on the main page? If so, do you feel like jumping from a bridge when you see Piratecat's views? [/i] Yes. Highly. The page view count gives me encouragement to keep at it. PirateCat's view count doesn't discourage me at all. :) It validates the value of the artform for me and gives me something to point at and say, "Hey. It's worth reading. Trust me. X number of people reading, there's got to be something going on." :) [i]5. What's the worst in-game moment you've had to write up? Examples could include a total party kill or heavily hyped bad guy going down in the first round, etc... Things that just don't really happen in epic fantasy fiction. [/i] An apology for missing a section. That killed me to write. But that wasn't technically in game. I would have had one difficult part, but I dodged it as it would have been frowned upon by E.G. (not to be confused with E.G.G.), so that decision was happily made for me. [i]6. What three things (single sentences each) would you say are most important in a good SH?[/i] Persistence. A story hour must be updated at least 1/month to remain engrossing. Imagery. I don't want to see players around a table in my mind's eye, I don't want to think about "He rolled a 36 on his percentiles", and I don't want to read "he got a good hit". I want to see a jump just barely made by the finger tips and the sweat dropping off the hero's brow as he claws his way out of the precipice. :) [I can't follow rules. :(] Personality. Either the characters or the author must be engaging and entertaining in either a humorous, exciting, or mysterious fashion. [i]7. What three things (single sentences each) would you say are most important in a good SH [b]writing style?[/b][/i] Grammar and Punctuation. I can't help but be jarred by misused words, lack of paragraphs, or rampant spelling errors. The ability to encorporate dialogue is also something that makes my read much more enjoyable. I can't think of a third one. [i]8. How many sessions behind are you in your writing, compared to where the campaign actually is, in-game? [/i] I'm currently up to date on our private boards but with the last two posts being just clipped notes with no narrative. As a result of falling 4-5 games behind repeatedly (and due to some other things) my story hour died. [i]9. Have you ever tried to turn events (discouraging a certain course of action, cheesing a rule, etc.) in-game for the benefit of the story hour? If so, have your players called you on it?[/i] Not that I remember, so no to the second question. [i]10. If your story hour were published in novel form, paste here what you would want as the first-page teaser: several paragraphs from the story to hook the attention of a browsing bookstore patron.[/i] [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=7036]There's more here.[/url] [/QUOTE]
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