el-remmen
Moderator Emeritus
Even those who have never read my story hour before might be interested in checking out the latest installment. The party's harrowing escape from the collapsing Necropolis of Doom was took an entire session all in the exact same initiative order as had been rolled at the very end of the previous session!
Just click here to jump to the latest installment itself (and forgive any typos I never have time to edit these things)
The first foot note (which I reposted below) explains a little about what made the session so great.
Just click here to jump to the latest installment itself (and forgive any typos I never have time to edit these things)
The first foot note (which I reposted below) explains a little about what made the session so great.
Expository Note: This entire session (approx 6 hours) was done in the same initiative order and in rounds, based on the initiative rolled the session before. As the PCs made their way out of the Necropolis of Doom, I rolled an initiative for the collapse of the place itself. And when its number came around I rolled an increasing chance of an ‘effect’. Effects ranged from simply a cinematic description of something breaking or crashing, to the whole place shaking (calling for balance checks) to pieces of the floor or ceiling collapsing. There was a tense atmosphere of fear and excitement around the table and when it was all over, the players gave me a round of applause because they had enjoyed themselves so much and were impressed with what I had come up with. I never received around of applause from players before. I was taken aback and felt like Pirate Cat was about to step out of the bathroom to award me some kind of DMing plaque. But, if I can for a second imagine that Kevin Kulp did come out from lurking in my bathroom like a three-legged spider in the drain, indulge me this little humble acceptance speech: I’d like to thank my players because without them this would all be impossible, or I’d be a little weirder than I already am.