APPENDIX 1A
MHPHB Endan
One of the Fey elves that remained when the Elder races left the Maidens hearth for other lands. The Endan were once numerous in the lands of the world. But after years of persecution, and war, the Endan have slowly grown back to a number capable of sustaining their numbers. Now more than ever though the Clutch worries for its young, and adventurous nestlings. Many of the Endan young men have left the Clutch lands to wander the world
Personality: Calm, kind people the Endan are always conscious of the emotions of others and attempt to please all they deal with. Some (mostly among the young) view the world with resentment due to the persecution that they witnessed as younglings.
Physical Description: Endan are similar to their ground side cousins with only two exceptions. They have large wings that are capable of flight that vary in color from a dapple grey to midnight black, or snowy white. Also there is a chance that an Endan will have crest feathers instead of hair. Their eyes range from a metallic silver tone to maroon.
Endan typically live for a period of three hundred and fifty years, one in ten live to the age of Six hundred and thirty years. Endan with longer life spans are considered the Archons of their people and as such are found usually in places of power.
Relations: Endan as outcasts have few friends, but what friends they do find usually come from outside the elven lands. After the fall of Myrdathnor many of the groundling elves grew wary of the Endan, and some of the more fanatical hunted them down. Now days they have been excepted back into the fold of the Elven society. They get along best with Halflings, Wildlings, and Humans. All Endan have a fear of the Inquisition due to the fact that they were once the target of the religious persecution.
Alignment: Endan are typically a highly peaceful people but like their ground side cousins lean towards a chaotic alignment. Endan are neither good nor evil in general but their are notable in history that have shown that Endan have great potential for good, and for evil.
Endan lands: Endan mainly nest in the Forest of the Elders in the south of Mor Duilion. Though they have outlying clutches in the Llyrwyd, and Along the wooded coast of the Sea of Tears
Religion: Like most of the Elves of the Maidens hearth, the Endan worship Aryandwë the triple aspect of the Maiden, the Mother, and the Crone, though in some out lying clutches they worship Enadan the King of the Eagles.
Language: Endan speak a highly unique form of Elvish know by them as ata-tam “the word” and they also speak Auran fluently from a young age
Names: Endan pick names that are reminiscent of the windy world of the sky, as well as the names typical of the groundling elves.
Endan racial traits
.+2 Con -2 Str. Endan have high stamina but are more frail than normal elves due to the sensitivity of their wings
. Medium sized; as medium sized creatures Endan have no bonuses due to size.
. Endan base speed is 30 ft. Fly 60 Ft (poor)
. Immune to magical sleep spells and effects
. +2 racial saving throw bonus against Enchantment spells or effects.
. Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. . Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow, and composite shortbow.
. +2 racial bonus on Listen, Search, and Spot checks
. Automatic Languages: Common, Elven (Auran). Bonus Languages: Auran, draconic, dwarven, halfling, goblin, orc, Aquan, and Sylvan.
. Favored class: Ranger
Andari Racial Abilities
Andrael
* Str-2, Dex+4, Int +4, Chr+6, Con -4
* Medium sized; as medium sized creatures Andari have no bonuses due to size.
* Elven base speed is 30 feet.
* Immune to magical sleep spells and effects.
* +2 racial saving throw bonus against Enchantment spells or effects.
* Spell-Like Abilities: 1/day-change self, entangle, and invisibility (self only). These abilities are as the spells cast by a 6th-level sorcerer. Also Andari are capable of entering and leaving the fey realm this spell like ability is equivalent to the spell like ability Ethereal Jaunt
* Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
* Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow, and composite shortbow.
* +2 racial bonus on Listen, Search, and Spot checks.
* Woodland Stride; An Andrael may move through natural thorns, briars, overgrown areas, and similar terrain at his or her normal speed and without suffering damage or other impairment. Also, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion do not affect the Andari.
* Trackless Step: Andari leave no trails in natural surroundings and cannot be tracked.
* Favored class: Ranger
* Suggested ECL +4
Half Andari Same as Andari with following changes
* Str-2, Dex+2, Int +2, Chr+4, Con -2
* looses Trackless step
MHPHB Endan
One of the Fey elves that remained when the Elder races left the Maidens hearth for other lands. The Endan were once numerous in the lands of the world. But after years of persecution, and war, the Endan have slowly grown back to a number capable of sustaining their numbers. Now more than ever though the Clutch worries for its young, and adventurous nestlings. Many of the Endan young men have left the Clutch lands to wander the world
Personality: Calm, kind people the Endan are always conscious of the emotions of others and attempt to please all they deal with. Some (mostly among the young) view the world with resentment due to the persecution that they witnessed as younglings.
Physical Description: Endan are similar to their ground side cousins with only two exceptions. They have large wings that are capable of flight that vary in color from a dapple grey to midnight black, or snowy white. Also there is a chance that an Endan will have crest feathers instead of hair. Their eyes range from a metallic silver tone to maroon.
Endan typically live for a period of three hundred and fifty years, one in ten live to the age of Six hundred and thirty years. Endan with longer life spans are considered the Archons of their people and as such are found usually in places of power.
Relations: Endan as outcasts have few friends, but what friends they do find usually come from outside the elven lands. After the fall of Myrdathnor many of the groundling elves grew wary of the Endan, and some of the more fanatical hunted them down. Now days they have been excepted back into the fold of the Elven society. They get along best with Halflings, Wildlings, and Humans. All Endan have a fear of the Inquisition due to the fact that they were once the target of the religious persecution.
Alignment: Endan are typically a highly peaceful people but like their ground side cousins lean towards a chaotic alignment. Endan are neither good nor evil in general but their are notable in history that have shown that Endan have great potential for good, and for evil.
Endan lands: Endan mainly nest in the Forest of the Elders in the south of Mor Duilion. Though they have outlying clutches in the Llyrwyd, and Along the wooded coast of the Sea of Tears
Religion: Like most of the Elves of the Maidens hearth, the Endan worship Aryandwë the triple aspect of the Maiden, the Mother, and the Crone, though in some out lying clutches they worship Enadan the King of the Eagles.
Language: Endan speak a highly unique form of Elvish know by them as ata-tam “the word” and they also speak Auran fluently from a young age
Names: Endan pick names that are reminiscent of the windy world of the sky, as well as the names typical of the groundling elves.
Endan racial traits
.+2 Con -2 Str. Endan have high stamina but are more frail than normal elves due to the sensitivity of their wings
. Medium sized; as medium sized creatures Endan have no bonuses due to size.
. Endan base speed is 30 ft. Fly 60 Ft (poor)
. Immune to magical sleep spells and effects
. +2 racial saving throw bonus against Enchantment spells or effects.
. Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. . Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow, and composite shortbow.
. +2 racial bonus on Listen, Search, and Spot checks
. Automatic Languages: Common, Elven (Auran). Bonus Languages: Auran, draconic, dwarven, halfling, goblin, orc, Aquan, and Sylvan.
. Favored class: Ranger
Andari Racial Abilities
Andrael
* Str-2, Dex+4, Int +4, Chr+6, Con -4
* Medium sized; as medium sized creatures Andari have no bonuses due to size.
* Elven base speed is 30 feet.
* Immune to magical sleep spells and effects.
* +2 racial saving throw bonus against Enchantment spells or effects.
* Spell-Like Abilities: 1/day-change self, entangle, and invisibility (self only). These abilities are as the spells cast by a 6th-level sorcerer. Also Andari are capable of entering and leaving the fey realm this spell like ability is equivalent to the spell like ability Ethereal Jaunt
* Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
* Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow, and composite shortbow.
* +2 racial bonus on Listen, Search, and Spot checks.
* Woodland Stride; An Andrael may move through natural thorns, briars, overgrown areas, and similar terrain at his or her normal speed and without suffering damage or other impairment. Also, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion do not affect the Andari.
* Trackless Step: Andari leave no trails in natural surroundings and cannot be tracked.
* Favored class: Ranger
* Suggested ECL +4
Half Andari Same as Andari with following changes
* Str-2, Dex+2, Int +2, Chr+4, Con -2
* looses Trackless step
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