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<blockquote data-quote="Henry" data-source="post: 48892" data-attributes="member: 158"><p>Why not have both? It is entirely possible for a DM to have an overarcing plot, but to only introduce elements of it at various times, when things are getting slow for the adventurers.</p><p></p><p>Take two of my favorite shows on TV *ahem* Angel and Buffy the Vampire Slayer. These shows capture me for two reasons:</p><p></p><p>One is the "Uber-Plots" that slowly unveil themselves over the course of the season - the Third Season's villain, Mayor Wilkins, slowly revealing his plans to become a Demon and swallow all of the city as a living sacrifice.</p><p></p><p>In between the important events and elements that the characters go through, there are always side stories that reveal "minor evils," and allow the characters to grow and develop.</p><p></p><p>It would be child's play for a DM to have one set of major events and clues that he introduces to the PC's bit by bit, and then have many totally unrelated hooks that he leaves dangling, just waiting for PC's to pounce on. If the PC's are the types to be self-motiviated, then the DM doesn't even need to do this much - he jsut makes the Uber-Plot, and introduces bits and pieces when the PC's get slow.</p><p></p><p>You can learn a lot from TV! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 48892, member: 158"] Why not have both? It is entirely possible for a DM to have an overarcing plot, but to only introduce elements of it at various times, when things are getting slow for the adventurers. Take two of my favorite shows on TV *ahem* Angel and Buffy the Vampire Slayer. These shows capture me for two reasons: One is the "Uber-Plots" that slowly unveil themselves over the course of the season - the Third Season's villain, Mayor Wilkins, slowly revealing his plans to become a Demon and swallow all of the city as a living sacrifice. In between the important events and elements that the characters go through, there are always side stories that reveal "minor evils," and allow the characters to grow and develop. It would be child's play for a DM to have one set of major events and clues that he introduces to the PC's bit by bit, and then have many totally unrelated hooks that he leaves dangling, just waiting for PC's to pounce on. If the PC's are the types to be self-motiviated, then the DM doesn't even need to do this much - he jsut makes the Uber-Plot, and introduces bits and pieces when the PC's get slow. You can learn a lot from TV! :) [/QUOTE]
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