I just got the march issue of dragon. I really like it. It is the most useful issue in a long time. I found an inconsistancy however.
In the first article, about writting your campain as a TV show, the author implies that the campaign should be based as a TV show. Ie a overarcing plot made of many shows. Each show then would have a loose script. This is the kind of campaign I run and have always played in
In the very next article, the author of the "Dungeoncraft" series states that games should not be scripted stories (this leads to a game in which the players have little in put into the story). He makes the point that a campain must be driven by the players and not the DM. The DM only sketchs out the city and the players create the events. As an idea I like this very much, however it requires a very creative DM.
I must say I like the second idea but I am a bit afraid the campain could fall flat on its face if I did this. Thoughts?
In the first article, about writting your campain as a TV show, the author implies that the campaign should be based as a TV show. Ie a overarcing plot made of many shows. Each show then would have a loose script. This is the kind of campaign I run and have always played in
In the very next article, the author of the "Dungeoncraft" series states that games should not be scripted stories (this leads to a game in which the players have little in put into the story). He makes the point that a campain must be driven by the players and not the DM. The DM only sketchs out the city and the players create the events. As an idea I like this very much, however it requires a very creative DM.
I must say I like the second idea but I am a bit afraid the campain could fall flat on its face if I did this. Thoughts?