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<blockquote data-quote="Henry" data-source="post: 48961" data-attributes="member: 158"><p>Bolen, just the hard, cold knowledge brought by experience. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Do your players not throw you many curves in what they do? I find that mine will introduce some of the craziest stuff I've ever seen. What do you do when you produce a small mine of monsters that threaten to cut off the world's supply of Mithril, and the PC's decide to flood the mine instead? Their reasoning is that they will drain it later with spell power. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>More specifically, although my players will run through a "hack-fest" in pretty much a predictable manner, they will take a multi-level problem I introduce, with three solutions I can see, and they will come up with a fourth. I sometimes find it easier to plan multiple endings to an adventure, rather than just one, and just have the NPC stats in front of me with general notes on what each one is like and what they tend to do.</p></blockquote><p></p>
[QUOTE="Henry, post: 48961, member: 158"] Bolen, just the hard, cold knowledge brought by experience. :) Do your players not throw you many curves in what they do? I find that mine will introduce some of the craziest stuff I've ever seen. What do you do when you produce a small mine of monsters that threaten to cut off the world's supply of Mithril, and the PC's decide to flood the mine instead? Their reasoning is that they will drain it later with spell power. :D More specifically, although my players will run through a "hack-fest" in pretty much a predictable manner, they will take a multi-level problem I introduce, with three solutions I can see, and they will come up with a fourth. I sometimes find it easier to plan multiple endings to an adventure, rather than just one, and just have the NPC stats in front of me with general notes on what each one is like and what they tend to do. [/QUOTE]
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