Strahd's "RttToEE" CLOSED

HP 15/15 : AC 22 : Spells 6/5/3 : MM Charges 42

"Ahhh!!! They turn you to stone! Watch out for that! Don't let them bite you!" Ithiken's wonderful ability to state the obvious is only matched by the deadliness of the situation. He immediately pulls out the wand of magic missiles and fires it at one of the turkeys. (Cast Magic Missile from wand at #2 at I31)
 

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It is funny, but everytime I play a bad-ass fighter type with an incredible Fort Save, they always end up failing it when they need it most.

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Aaagggg...you removed grease from Lenuran's list of spells. Thats a favorite!!! :D

Lenuran, realizing that the situation here is quite dire, stops playing. The gnome knows his music, though played for just a short while, will continue to bolster his companions' nerve for some time. He draws his blue ice longsword, but quickly comes up with a better idea. Realizing these opponents are probably no more intelligent than any other animal, Lenuran summons his innate abilities, creating a faintly glowing, vaguely humanoid shape on the periphery of the combat. Hopefully these beasts would see it as a threat, and go after it instead of him.

Inspire Courage continues to function for 5 rounds. Dancing Lights in K33, hopefully distracting a couple of the creatures away from us.
 


The Kid flips over backwards, trying to escape the clutches of the overgrown chicken. As he scuttles around, another dagger goes flying.

OOC: Tumble=27. Attack the same wounded one if he has a clear (non-covered shot), otherwise the closest: 20 to hit, 9 dmg
 

Decorative statue of Korbryn

[sblock=OOC for Rhun]
OK, 3 options for you Rhun:
1. Find a wizard and the money and bring back the new statue to Hommlet.
2. Play Lenuran.
3. Come up with another mighty dwarf or another melee character (And it is not a problem to adjust him to the adventure in the very near future), play him and leave the memory of Korbryn for ever to be remembered.
4. Sell the Decorative statue of thedwarf fighter in the local market of Hommlet. I'll give you 100 gold for him :D

Now, if you choose #3, the new character will be a captive agent somewhere in the moathouse (To be decided by the DM)[/sblock]
 

[sblock=OOC for Strahd]

I would obviously prefer Option 1. But this would require an expenditure of 1650 gp, assumming an 11th level wizard is available. It would also depend upon the others being willing to drag Korbryn back to town and searching for such a wizard.

I suppose we should discuss this in the OOC thread?

[/sblock]
 

Round 2.

"Ahhh!!! They turn him to stone! Watch out for that! Don't let them bite you!" Ithiken's wonderful ability to state the obvious is only matched by the deadliness of the situation. He immediately pulls out the wand of magic missiles and fires it at one of the turkeys. The blue bolts of force strikes the creature but he still stands and fight, the creature moves to engage Thandis, the quick creature bites Thandis lightly in the leg, a feeling of stiffness itches the Kid but he shakes it off.
He moves back and throws another dagger, the dagger strikes true, blood stains the white feathers of the creature, and a quick diagnostic reveals he is seriously wounded.
The other Turkey surrounds the decorative dwarvish stone staute, Korbryn stands in a swing position and silent scream in his mouth, it seems the roosters are quite stupid, the far one tries to bite the spiritual weapon, the other one attacks Miltiades but the priest deflect him with his shield, he then counter attack and tries to stab the bird monster with his spear while his holy weapon wails on it. Miltiades strike is wide but the spiritual weapon slams the creature hard.
Lenuran, realizing that the situation here is quite dire, stops playing. The gnome knows his music, though played for just a short while, will continue to bolster his companions' nerve for some time. He draws his blue ice longsword, but quickly comes up with a better idea. Realizing these opponents are probably no more intelligent than any other animal, Lenuran summons his innate abilities, creating a faintly glowing, vaguely humanoid shape on the periphery of the combat. Hopefully these beasts would see it as a threat, and go after it instead of him

[sblock=Actions]
Ithiken – cast magic missile at #2, dmg 6 .
Turkey like creature 2 – 5 ft. to H31, bite Thandis 22, no damage.
Thandis the Kid – Fort save [Success], 5 ft. to H32, Range attack #2 21, dmg 10.
Korbryn – Stone Statue.
Turkey like creature 3 – move to K30, attack Spiritual weapon.
Turkey like creature 1 – 5 ft. J33, bite Miltiades 18.
Miltiades – Attack #1 8.
Spritual Weapon – Melee attack #1 20, dmg 9.
Lenuran – Inspire Courage continues to function for 5 rounds. Dancing Lights in K33.

+1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.
[/sblock]
[sblock=Map Legend]
Yellow-Orange circle – Spiritual Weapon
Gray Circle – Vaguely Humanoid Form – dancing lights
[/sblock]
 
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Miltiades raises his shield and stabs at the bird as opportunities present themselves, allowing his holy weapon to continue the main offensive.

ooc fighting defensively with his spear.
 

HP 15/15 : AC 22 : Spells 6/5/3 : MM Charges 41

Ithiken raises the wand and fires again. (Cast Magic Missile from wand on #2 again)
 

Not knowing what else to do, Lenuran moves to aid Miltiades, drawing his longsword of blue ice as he does so. The gnome slashes at the nearby creature with Frostfang, hoping to slay it before it can do anymore harm.






Move to I33, attack #1 (+5 attack, damage 1d6+1/19-20)

 

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