Straight Cleric vs. Pale or True Necro

Sir ThornCrest

First Post
If your a Cleric is it worth the (if any) sacrifice made when going into the True Necromancer class or the Pale...what are the benefits and at what cost?

Thorncrest
 

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Sir ThornCrest said:
If your a Cleric is it worth the (if any) sacrifice made when going into the True Necromancer class or the Pale...what are the benefits and at what cost?

Thorncrest

If you want to focus on an army or undead, Pale. If you want to be a well-rounded Necromancer and a better mystic theourge than the mystic theourge, go TN. The TN is significantly more powerful.
 

Can you go into Pale Master without any Wiz levels? I coulda sworn you had to have Wiz levels... I know you don't have to have any cleric levels...
 

palemaster is just for straight wizards, giving up some spells for some interesting abillities (better summoning, grafted arm, armor, etc.)

the TN is a multiclassing Wiz/Cleric that's very good at raising people. It gets some abilities (such as horrid wilting) either a level behind or the same level, to keep him or par at least a bit with straight casters, but he lacks many high level spells he could oltherwise have.

For giving up these things, the TN gets a lot of nifty abilities. He gets the +1 caster level for BOTH caster levels, allowing more undead to be raised (cause it's based off caster level and not character level, and hey! you have two caster levels) and more, albeit lower level, spells. They also upgrade their summoned creatures, and get things like an aura of descecrate, pretty much making their undead always get the benefits of descecrate as long as they're within...40ft.(?) of the caster.

The Cleric undead PrC is the master of shades, which is simply good at summoning incorporeal undead, instead of specializing in controlling them.

So, if you want to go powerful spells, go straight caster and just use necromancy spells (or master of shades, as you only lose 1 level of casting).

If you want to be the MASTER OF THE UNDEAD MUAHAHAHHAAHAH, I'd go with the TN.

If you like the idea of free undead and some cool undeadish abilities that don't really help the army, or you just don't like wasting wizard levels on cleric levels then go with the pale master.


The MoS loses one CL, the TN loses 4 per class (be ready to invest at least one feat in practised spellcaster, if not two), and the pale master loses 1,2, or 3 over his campaign as a palemaster, I'm not sure as I don't have the book on me at the moment.
 

Pale Master only loses 1 CL now... very nice trade-off indeed, as eventually you end up immune to: crits, subdual, stunning, disease, poison, energy drain, damage to your physical abilities, energy damage, etc. etc.

Animating dead once a day w/out paying anything is nice too, and the PM levels stack with Wiz levels as far as CL for animating dead.
 

wow, cool!


I never really like palemasters before, as I never really dealt with undead as a DM and didn't like character concepts like that as a character, so I didn't give him much more than a skim over when I got LM.

I think all these undead classes got a more thorough thinking through in 3.5, which makes em pretty cool.
 

Ohh so the True Necromancer is like a Cerebramancer, or better yet a Theurge-Come to think of it isnt the theurge a cleric wizard? Whats the difference? Do they progress the same as a cerebramancer or theurge? That is at 6th level you are 3/3, 7th 4/4, 8th 5/5 etc

Thorncrest


the TN is a multiclassing Wiz/Cleric that's very good at raising people. It gets some abilities (such as horrid wilting) either a level behind or the same level, to keep him or par at least a bit with straight casters, but he lacks many high level spells he could oltherwise have.
 
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