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Straight Dope on Eberron . . .
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<blockquote data-quote="A'koss" data-source="post: 1275531" data-attributes="member: 840"><p>Hey-ho Keith!</p><p> </p><p>Well I am curious to see how you've taken the D&D conventions to arrive at your setting. It'll be interesting to see what "glue" (for lack of a better word) you've used to keep all these... volitile... elements together.</p><p> </p><p>"It's an attempt to look at what is out there - psionics, magic, monsters - and create a world where it all makes sense." </p><p> </p><p>- I couldn't help a nostalgic smile at this, I feel I should thank you for that. These are almost the <em><strong>exact</strong></em> same words I used maybe... four years ago when I was designing my old <em>Namea</em> campaign. The results, however, were a just a <em>little</em> different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" />  </p><p> </p><p>Let's just say, short of divine aid, I saw little chance of the PC races achieving dominance in a world that evolved alongside every MM race. I could go on about the effects of D&D-based advancement and it's impact on society. Especially when you have completely self-sufficient high level characters who hold all the cards - near god-like power, the ability to improve every facet of their being, immense wealth and where death is but a temporary inconvenience. There are a lot of elements in core D&D that, very arguably, lend themselves to self-destructive societies or of the dominance of dozens of more "worthy" races.</p><p> </p><p>Arguably, I probably look <em>too</em> closely at things like this. Over the years things I've certainly taken a more keen interest in campaign ecology, societies, evolution, potentially "setting-busting" magic and so on. </p><p> </p><p>Your setting obviously resonates in a positive way for <em>a lot</em> of people here and again, even if it's not my cup of tea, I wish you all the best of luck with it!</p><p> </p><p>Cheers!</p><p> </p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 1275531, member: 840"] Hey-ho Keith! Well I am curious to see how you've taken the D&D conventions to arrive at your setting. It'll be interesting to see what "glue" (for lack of a better word) you've used to keep all these... volitile... elements together. "It's an attempt to look at what is out there - psionics, magic, monsters - and create a world where it all makes sense." - I couldn't help a nostalgic smile at this, I feel I should thank you for that. These are almost the [i][b]exact[/b][/i] same words I used maybe... four years ago when I was designing my old [i]Namea[/i] campaign. The results, however, were a just a [i]little[/i] different. :D Let's just say, short of divine aid, I saw little chance of the PC races achieving dominance in a world that evolved alongside every MM race. I could go on about the effects of D&D-based advancement and it's impact on society. Especially when you have completely self-sufficient high level characters who hold all the cards - near god-like power, the ability to improve every facet of their being, immense wealth and where death is but a temporary inconvenience. There are a lot of elements in core D&D that, very arguably, lend themselves to self-destructive societies or of the dominance of dozens of more "worthy" races. Arguably, I probably look [i]too[/i] closely at things like this. Over the years things I've certainly taken a more keen interest in campaign ecology, societies, evolution, potentially "setting-busting" magic and so on. Your setting obviously resonates in a positive way for [i]a lot[/i] of people here and again, even if it's not my cup of tea, I wish you all the best of luck with it! Cheers! A'koss. [/QUOTE]
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