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Straight Dope on Eberron . . .
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<blockquote data-quote="rounser" data-source="post: 1275830" data-attributes="member: 1106"><p>It's a progressive idea, and one that I think Monte Cook attempted with Ptolus, whereby he was creating a world where D&D's D&Disms were put into the spotlight and their implications explored.</p><p></p><p>The irony is that what D&D is designed to simulate (classic pulp swords & sorcery fantasy settings) has now come full circle, and now the simulation (D&D) is defining the setting! It is an approach which rapidly departs from the internal illogic of Middle Earth, Hyboria and Nehwon, which is ironic, because it is places like this that spawned the D&D cliches that are sculpting the Eberrons and Ptoluses.</p><p></p><p>These observations are largely academic, for there is no reason why Eberron shouldn't work on different levels to the classic settings, if not better than them. It does make me wonder if exploring D&D's implications is a common interest at WotC, given that they chose this setting and that Monte Cook (ex-WotC) runs a setting with similar themes.</p><p></p><p>I think I'm more interested in revelling in D&D cliche than exploring it's implications, so will probably get the Wilderlands instead (if anything...Necromancer seems to put the D&D back into D&D with products like that and the Tome of Horrors whilst WotC is busy abstracting from it nowadays). Still, I'll watch with interest how this turns out...</p></blockquote><p></p>
[QUOTE="rounser, post: 1275830, member: 1106"] It's a progressive idea, and one that I think Monte Cook attempted with Ptolus, whereby he was creating a world where D&D's D&Disms were put into the spotlight and their implications explored. The irony is that what D&D is designed to simulate (classic pulp swords & sorcery fantasy settings) has now come full circle, and now the simulation (D&D) is defining the setting! It is an approach which rapidly departs from the internal illogic of Middle Earth, Hyboria and Nehwon, which is ironic, because it is places like this that spawned the D&D cliches that are sculpting the Eberrons and Ptoluses. These observations are largely academic, for there is no reason why Eberron shouldn't work on different levels to the classic settings, if not better than them. It does make me wonder if exploring D&D's implications is a common interest at WotC, given that they chose this setting and that Monte Cook (ex-WotC) runs a setting with similar themes. I think I'm more interested in revelling in D&D cliche than exploring it's implications, so will probably get the Wilderlands instead (if anything...Necromancer seems to put the D&D back into D&D with products like that and the Tome of Horrors whilst WotC is busy abstracting from it nowadays). Still, I'll watch with interest how this turns out... [/QUOTE]
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