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Straight Dope on Eberron . . .
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<blockquote data-quote="kigmatzomat" data-source="post: 1276774" data-attributes="member: 9254"><p>Odd, we always play ED as a growing world. Sure, there's a lot of scarred lands out there, but it's not a wasteland by any means. Only a small, small percentage of the populace lived long enough to remember the way it was before the Scourge so they aren't that affected by the way the world looks. </p><p></p><p>Combine that with the remants of the Crystal Raiding war and Barsaive's struggle for independence and it seems a lot like Eberron. </p><p></p><p></p><p></p><p></p><p>To me those were its strength. Sure, it wasn't "traditional" but it had a caste system in the disciplines combined with a point-buy mechanism. That and after Champions complexity or Runequest's year-by-year detailed character creation I'm pretty much numb. </p><p></p><p>Character management was difficult because everyone had abilities that required XP to use but it was so incredibly <em>flexible</em>. Between oaths, Named magic, Group patterns, Thread items, and blood magic, the characters became complicated beings just as a matter of course. </p><p></p><p>Oh, there was a learning curve but it really wasn't that bad as long as you started at 1st circle. </p><p></p><p></p><p></p><p>Only if you played single discipline characters and didn't take advantage of the skills. In 1st Ed, at 6th circle everyone picked up multiple disciplines; I ended up with three. </p><p></p><p>We actually played one campaign with non-adepts relying on skills only. It was a bit more XP intensive, but our skills couldn't be dispelled like Talents can. </p><p></p><p>2E isn't nearly as multi-discipline friendly but it heavily emphasizes skills and has much better balanced disciplines. </p><p></p><p></p><p></p><p>I didn't think so. There only thing I ever had trouble finding was the danged step chart. Then we got character sheets with the chart on it and everything was fine. Of course I can probably recite that chart from memory, despite not playing the game for at least two years....</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1276774, member: 9254"] Odd, we always play ED as a growing world. Sure, there's a lot of scarred lands out there, but it's not a wasteland by any means. Only a small, small percentage of the populace lived long enough to remember the way it was before the Scourge so they aren't that affected by the way the world looks. Combine that with the remants of the Crystal Raiding war and Barsaive's struggle for independence and it seems a lot like Eberron. To me those were its strength. Sure, it wasn't "traditional" but it had a caste system in the disciplines combined with a point-buy mechanism. That and after Champions complexity or Runequest's year-by-year detailed character creation I'm pretty much numb. Character management was difficult because everyone had abilities that required XP to use but it was so incredibly [i]flexible[/i]. Between oaths, Named magic, Group patterns, Thread items, and blood magic, the characters became complicated beings just as a matter of course. Oh, there was a learning curve but it really wasn't that bad as long as you started at 1st circle. Only if you played single discipline characters and didn't take advantage of the skills. In 1st Ed, at 6th circle everyone picked up multiple disciplines; I ended up with three. We actually played one campaign with non-adepts relying on skills only. It was a bit more XP intensive, but our skills couldn't be dispelled like Talents can. 2E isn't nearly as multi-discipline friendly but it heavily emphasizes skills and has much better balanced disciplines. I didn't think so. There only thing I ever had trouble finding was the danged step chart. Then we got character sheets with the chart on it and everything was fine. Of course I can probably recite that chart from memory, despite not playing the game for at least two years.... [/QUOTE]
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