5 out of 5 rating for Strange Aeons Adventure Path
I thoroughly enjoyed this adventure path, perhaps for the simple reason that it offered something new - by this stage Paizo have the AP format down to a fine art, but that comes with the consequence that a lot of the paths start to feel very similar. This one gave me something I hadn't seen before, at least from Paizo, and pulled it off very well. I particularly enjoyed the last adventure - where so often the climax seems to fall flat, this one held my attention... possibly simply due to the setting chosen.
In terms of format and presentation, this path is basically the same as all the others: 6 100-page softcover books each presenting one of the adventures, and then including supplemental material (new monsters, gazeteers of various areas, etc). And, as always, Paizo have done a very polished job on these paths.
In terms of value for money, I would recommend a Paizo AP if, and only if, you intend to actually run it. While they provide a lot of supplemental material, and while there are things here that you can strip out and repurpose for other things, the truth is that if you're not planning to run the path then your money is probably spent elsewhere.
On the other hand, if you are planning to run the path, this should provide between 12 and 18 months of solid campaign play, so is well worth it.
The upshot: I enjoyed this path considerably more than either the ones before or after it, so am happy to recommend it.