Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
Strange New Worlds season 2 - SPOILERS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 9062934" data-attributes="member: 177"><p>Transporters, as described in various sources, don't work like that. The pattern isn't stored as "pure data". The "pattern buffer" stores your "matter stream" - the energy that was your body, with the information about you encoded in that stream. In effect, the material to make you, and the information to make you, are not separated. This is necessary, because the complete data needed to fully store a human is very, very large, even by Federation standards.</p><p></p><p>The transporter does keep a record so that upon transport it can filter out some things. But that's not a complete record of all the data needed to make you. In today's terms, it is more like a "checksum" they can use to remove that which doesn't match "you". But there's only so far this goes - your brain state is part of your pattern, but the transporter does not remove your memories when you come back, for instance.</p><p></p><p>And, as Dr. M'Benga has told us, you do have to rematerialize the person every once in a while - the pattern in the buffer will degrade otherwise. It took Scotty to figure out how to store patterns on very long timescales, and it is not recorded if he passed that trick back to Starfleet.</p><p></p><p>While there have been cases of duplicating people (hi, Thomas Ryker!) those have been accidents in which the transporter beam interacts with extremely large and powerful energy fields, beyond what can be harnessed on a starship, even by races like the Borg, who have some really big starships.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9062934, member: 177"] Transporters, as described in various sources, don't work like that. The pattern isn't stored as "pure data". The "pattern buffer" stores your "matter stream" - the energy that was your body, with the information about you encoded in that stream. In effect, the material to make you, and the information to make you, are not separated. This is necessary, because the complete data needed to fully store a human is very, very large, even by Federation standards. The transporter does keep a record so that upon transport it can filter out some things. But that's not a complete record of all the data needed to make you. In today's terms, it is more like a "checksum" they can use to remove that which doesn't match "you". But there's only so far this goes - your brain state is part of your pattern, but the transporter does not remove your memories when you come back, for instance. And, as Dr. M'Benga has told us, you do have to rematerialize the person every once in a while - the pattern in the buffer will degrade otherwise. It took Scotty to figure out how to store patterns on very long timescales, and it is not recorded if he passed that trick back to Starfleet. While there have been cases of duplicating people (hi, Thomas Ryker!) those have been accidents in which the transporter beam interacts with extremely large and powerful energy fields, beyond what can be harnessed on a starship, even by races like the Borg, who have some really big starships. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Strange New Worlds season 2 - SPOILERS
Top