Strangest Campaign Setting?

It Came From the Late, Late, Late Show.

The following actually occurred:

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GM: You open the creaky wooden door and enter the room, all is dark.

Player: I light a candle.

GM: You are in a room full of twenty ninja. What do you do?

Player: I blow out the candle.

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Oh, and a new skill emerged in that game: Parry with Extra (stage extra).
 

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I'm in the process of writing a game where the characters are heroin addicts who can interact with another world when high. This other world is controled by the "control machines", the essence of paranoid drug-trips and the hunt for more drugs. In the junkscapes the junkies learn they can control the environment, and as they get more potent in the scapes, they need stronger drugs to allow them to use these powers.

But the control machines have control of the real world also. In the real world they mobilize police forces and 'the man' to take care of troublesome junkies. In the end, as a character grows more powerful in the junkscape, the drugs destroy his body and mind in the real world, and he has to give up his job, family, home, bank accounts and so on in an endless quest to avoid being grabbed by the control machines servants in the real world so he can fight agains the machines where they really exist, in the junkscapes.
 

I ran a game where the PCs were all convicted of various offences and sent to the prison plane of Carceri. It was fun, with the PC's group (there were a lot of low-level thugs with them) gettign regularly picked off by exiled demons, angels, and planar beings. Kind of fun.
 

megamania said:
Dragon's Hoard PbP which I am running now. It is part DnD, part Spell Jammer and part X-Crawl. Teams from ANY world gather to compete in a game of dangerous capture the flag for the entertainment of powerful creatures throughout the multiverse.

I think I saw an episode of the X-Men and Captain Planet about this.
 

HellHound said:
I'm in the process of writing a game where the characters are heroin addicts who can interact with another world when high. This other world is controled by the "control machines", the essence of paranoid drug-trips and the hunt for more drugs. In the junkscapes the junkies learn they can control the environment, and as they get more potent in the scapes, they need stronger drugs to allow them to use these powers.

But the control machines have control of the real world also. In the real world they mobilize police forces and 'the man' to take care of troublesome junkies. In the end, as a character grows more powerful in the junkscape, the drugs destroy his body and mind in the real world, and he has to give up his job, family, home, bank accounts and so on in an endless quest to avoid being grabbed by the control machines servants in the real world so he can fight agains the machines where they really exist, in the junkscapes.

A)If you start out as heroin addicts, how can you go to harder drugs? :confused:

B) This sounds a lot like the Matrix.
 

VirgilCaine said:
A)If you start out as heroin addicts, how can you go to harder drugs? :confused:

MORE Heroin.

Heroin mixed with other drugs (pineapples - heroin and ritalin; speedball - heroin and cocaine; back-to-back or eightball - heroin and crack; Frisco Speedball - heroin, coke & LSD; Whack - heroin & PCP).

And the holy grail of Burroughs mythology - dihydro-oxy-heroin

B) This sounds a lot like the Matrix.

Yes, in many ways.
 


Keeper of Secrets said:
Ghost Dog.

OK, its not exactly a strange setting per se as much as it is a strange property to use for a setting.

Is that the one where you play poker with he DM instead of shooting dice?
 

Possibly Shadowrun. "Magic comes back, and now elves, dwarves, orcs, trolls, dragons and stranger creatures co-exist with humanity in a cyberpunk future."

This is pretty silly, when you think about it. Of course, when you actually play in it you are usually so immersed in the setting that you don't notice it, but still, it needs to be pointed out.
 


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