RUMBLETiGER
Adventurer
Alright, a few tactical questions:
-Any burrowing ability amongst your forces?
-What's the caster level of the Wall of Fire wands?
-If you were to go into the enemy camp in disguise (Magical or mundane), what are the odds the enemy will detect you from what you know of their resources and skill?
-If you were to go into the enemy camp, are there any teleport/fly/quick-get-the-hell-out-of-there options available to you if you got discovered?
-Does the enemy have access to teleport/fly/pretend-the-walls-aren't-there options?
-Is the enemy more likely to:
A. Mount a full assault on one side?
B. Mount an assault on multiple sides?
C. Infiltrate the city with a few spies/saboteurs?
My general advice would be to hit them before they hit you. Are they still in the woods? what would be the repercussions if a handful of individuals set the forest on fire from all sides at the same time? would you have the means to extinguish the flames before it went further then needed to drive away or destroy your enemy?
I think Wands of Wall of Fire are going to be the trick to defeating a single, massive enemy assault if they come at you before you can get to them. If they're inclined to form up into ranks and march close to the wall (Meaning clustered close together), Wall of Fire can be used to bisect the force. As a level 4 spell, you're looking at caster level 7 minimum, meaning the wall can originate at a range of 170' from the caster (Caster standing upon the top of the wall and then some distance away) and the wall will stretch 140' long. 2 casters making a line front to back in round 1, than a second line diagonal in round 2 (Like this: |X| over the enemy army) will break up whatever formations they have, deal serious damage in those lines, and deal damage along the side you designate.
Round 3 and on have 3 people casting Ice Storm with it's 400+40' per level into the bisected, fleeing masses in 20' circles.
Have the Barbarian/Wizard on the ground doing 120' lines worth of (at least 5d6 of) electric damage from the wand of Lightning Bolt. He can Invis. up to get into position beforehand.
If the army divides into 2 large masses, split the Wall of Fire, have one group have 2 Ice Storms and the other have one Ice Storm and one Lighting Bolt.
All of this assumes the enemy does not have casters that can counteract what you're doing. It also assumes the bulk of the enemy forces will die to a few rounds of 5d6 damage. If this really is damage dealing magic items vs. a mundane army, you can do massive area damage and end this within a few rounds.
-Any burrowing ability amongst your forces?
-What's the caster level of the Wall of Fire wands?
-If you were to go into the enemy camp in disguise (Magical or mundane), what are the odds the enemy will detect you from what you know of their resources and skill?
-If you were to go into the enemy camp, are there any teleport/fly/quick-get-the-hell-out-of-there options available to you if you got discovered?
-Does the enemy have access to teleport/fly/pretend-the-walls-aren't-there options?
-Is the enemy more likely to:
A. Mount a full assault on one side?
B. Mount an assault on multiple sides?
C. Infiltrate the city with a few spies/saboteurs?
My general advice would be to hit them before they hit you. Are they still in the woods? what would be the repercussions if a handful of individuals set the forest on fire from all sides at the same time? would you have the means to extinguish the flames before it went further then needed to drive away or destroy your enemy?
I think Wands of Wall of Fire are going to be the trick to defeating a single, massive enemy assault if they come at you before you can get to them. If they're inclined to form up into ranks and march close to the wall (Meaning clustered close together), Wall of Fire can be used to bisect the force. As a level 4 spell, you're looking at caster level 7 minimum, meaning the wall can originate at a range of 170' from the caster (Caster standing upon the top of the wall and then some distance away) and the wall will stretch 140' long. 2 casters making a line front to back in round 1, than a second line diagonal in round 2 (Like this: |X| over the enemy army) will break up whatever formations they have, deal serious damage in those lines, and deal damage along the side you designate.
Round 3 and on have 3 people casting Ice Storm with it's 400+40' per level into the bisected, fleeing masses in 20' circles.
Have the Barbarian/Wizard on the ground doing 120' lines worth of (at least 5d6 of) electric damage from the wand of Lightning Bolt. He can Invis. up to get into position beforehand.
If the army divides into 2 large masses, split the Wall of Fire, have one group have 2 Ice Storms and the other have one Ice Storm and one Lighting Bolt.
All of this assumes the enemy does not have casters that can counteract what you're doing. It also assumes the bulk of the enemy forces will die to a few rounds of 5d6 damage. If this really is damage dealing magic items vs. a mundane army, you can do massive area damage and end this within a few rounds.
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