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<blockquote data-quote="S'mon" data-source="post: 5857561" data-attributes="member: 463"><p>IME Warhammer is a poor fit with 0e-3e D&D due to very different assumptions around magic and the power level of heroes. But it looks like it ought to work well with 4e D&D; the magic assumptions are much closer, as is the feel of combat. At least in Warhammer Battle 2e, the edition I have, it maps pretty closely to 4e combat. Because 4e does not have hard-coded NPC demographics ("most soldiers are 1st level warriors" type stuff) you can use relativistic statting - eg a PC or Elite NPC would be a Warhammer Hero worth around the same points value as around 8 minions (regular soldiers) of his 4e level. If a soldier (4e minion) is worth 5 points in Warhammer, a PC Hero or NPC Elite of the same 4e level would be worth 40 points. Standard monsters count as minions 8 levels higher. +4 levels = x2 point value.</p><p></p><p>Example - you can change according to your demographics:</p><p></p><p>Human Town Guard = 4e Standard 3 = 4e Minion 11 = Warhammer 5 point human soldier</p><p></p><p>Therefore an 11th level 4e PC or elite monster will be a 40 point Hero. A 15th level 4e PC/elite monster would be an 80 point Hero. A 23rd level PC/elite would be a 320 point Hero, and a 27th level Hero/elite monster would be a 640 point Hero, which is interesting as that is the level of the standard 4e Balor, and close to the Point Value of the Warhammer Balrog in the edition I have! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Edit: I'd probably set the baseline slightly lower; Human Common Bandit 4e standard 2 = 4e Minion 10 = Warhammer 5 point soldier looks elegant. </p><p></p><p>Of course for all I know it's been umpteen Warhammer editions since the baseline human soldier was worth 5 points! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 5857561, member: 463"] IME Warhammer is a poor fit with 0e-3e D&D due to very different assumptions around magic and the power level of heroes. But it looks like it ought to work well with 4e D&D; the magic assumptions are much closer, as is the feel of combat. At least in Warhammer Battle 2e, the edition I have, it maps pretty closely to 4e combat. Because 4e does not have hard-coded NPC demographics ("most soldiers are 1st level warriors" type stuff) you can use relativistic statting - eg a PC or Elite NPC would be a Warhammer Hero worth around the same points value as around 8 minions (regular soldiers) of his 4e level. If a soldier (4e minion) is worth 5 points in Warhammer, a PC Hero or NPC Elite of the same 4e level would be worth 40 points. Standard monsters count as minions 8 levels higher. +4 levels = x2 point value. Example - you can change according to your demographics: Human Town Guard = 4e Standard 3 = 4e Minion 11 = Warhammer 5 point human soldier Therefore an 11th level 4e PC or elite monster will be a 40 point Hero. A 15th level 4e PC/elite monster would be an 80 point Hero. A 23rd level PC/elite would be a 320 point Hero, and a 27th level Hero/elite monster would be a 640 point Hero, which is interesting as that is the level of the standard 4e Balor, and close to the Point Value of the Warhammer Balrog in the edition I have! :D Edit: I'd probably set the baseline slightly lower; Human Common Bandit 4e standard 2 = 4e Minion 10 = Warhammer 5 point soldier looks elegant. Of course for all I know it's been umpteen Warhammer editions since the baseline human soldier was worth 5 points! :D [/QUOTE]
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