I'm looking for a gaming system that supports a level above RPG play: controlling cities/kingdoms/empires. My group has been heavily involved in D&D over the years, but we've seen very few systems that support running a city, being a baron, or a king. I'd like to hear what others have found useful for handling this sort of game.
Explanations: As I said, my group has been heavily involved in D&D over the years, but our games have been restricted to heroes and adventuring. Rarely we branch out to keeps, but that incorporation tends to be over simplified and superficial. City or kingdom rule only comes at the end of the game (epic destiny themed).
However we've always wanted to explore the possibilities of higher level management, be it in military, politics, economics, or what have you. I've searched, but not been very successful in finding a system that adequately supports lordship over some large area of land. I'm about to try to create my own very simple system, but I thought I'd ask around and see if anyone has found a system they like.
What I'm looking for: Obviously I'd welcome any suggestions, but I'd like something along the following lines:
- Simple - this will be either an expansion to a D&D game or a side game, not the main focus. So I'd like it to be simple enough to run as a side game.
- Cover Kingdom Scope - The idea is to have a system that allows you to run a kingdom. Collect taxes, raise militia, deal with internal politics, economics, exercise influence on other powers, and wage war. This is not a system to get stats for a king, but rather focus on how a kingdom runs.
- Quick Pace - We have two uses in mind for this system, one for concurrent use with D&D, so maybe one turn per session pace, allocating a little time out of session to the game. The other for history development (because I'm a fan of cooperative history development, since I believe the world means a lot more to the players when everyone contributes), so quick turns that allow over the course of a game session to develop an entire history for a continent/area.
Any thoughts would be extremely appreciated!
Explanations: As I said, my group has been heavily involved in D&D over the years, but our games have been restricted to heroes and adventuring. Rarely we branch out to keeps, but that incorporation tends to be over simplified and superficial. City or kingdom rule only comes at the end of the game (epic destiny themed).
However we've always wanted to explore the possibilities of higher level management, be it in military, politics, economics, or what have you. I've searched, but not been very successful in finding a system that adequately supports lordship over some large area of land. I'm about to try to create my own very simple system, but I thought I'd ask around and see if anyone has found a system they like.
What I'm looking for: Obviously I'd welcome any suggestions, but I'd like something along the following lines:
- Simple - this will be either an expansion to a D&D game or a side game, not the main focus. So I'd like it to be simple enough to run as a side game.
- Cover Kingdom Scope - The idea is to have a system that allows you to run a kingdom. Collect taxes, raise militia, deal with internal politics, economics, exercise influence on other powers, and wage war. This is not a system to get stats for a king, but rather focus on how a kingdom runs.
- Quick Pace - We have two uses in mind for this system, one for concurrent use with D&D, so maybe one turn per session pace, allocating a little time out of session to the game. The other for history development (because I'm a fan of cooperative history development, since I believe the world means a lot more to the players when everyone contributes), so quick turns that allow over the course of a game session to develop an entire history for a continent/area.
Any thoughts would be extremely appreciated!