I do understand this. 4e and PF2 seem to have every action include a paragraph of text just to describe the effects...What Payn says here. I mean, I get it to some degree; this is a problem to one extent or another with almost all exception based game designs, but its part of the price of doing business.
For example, this 1st level Fighter attack power...
"1[W] + Strength modifier damage, and you slide the target 1 square to a square adjacent to you. You grab the target, and until the grab ends, it takes a penalty to attack rolls equal to your Dexterity modifier. The grab ends automatically at the end of your next turn."
Like, who's going to remember that (and all the other powers you can use).
Maybe I just need to simplify my games, especially in-person ones.