CapnZapp
Legend
Various powers let you shift an enemy.
The fighter gets to whack an enemy that shifts, once a round.
First, obvious, conclusion: somebody in the party needs to get hold of such a power, and use it against the enemy marked by the fighter.
Second, not so obvious, conclusion: the PC who thinks of conclusion #1 (such as the starlock, in my case) will want to insert himself in the initiative order after the marked enemy but before the fighter.
This because 1) if the enemy triggers the whack himself, you do something else, but if 2) not, you have time to use up that round's whack, so it doesn't go to waste (which it will as soon as it is the fighter's turn). You do not want to act outside this window, because if you trigger the whack, then the monster is free to do what it wants during its turn, and if not, chances are the whack won't come at all.
Does this fit your experiences too, or have I missed something here?
The fighter gets to whack an enemy that shifts, once a round.
First, obvious, conclusion: somebody in the party needs to get hold of such a power, and use it against the enemy marked by the fighter.
Second, not so obvious, conclusion: the PC who thinks of conclusion #1 (such as the starlock, in my case) will want to insert himself in the initiative order after the marked enemy but before the fighter.
This because 1) if the enemy triggers the whack himself, you do something else, but if 2) not, you have time to use up that round's whack, so it doesn't go to waste (which it will as soon as it is the fighter's turn). You do not want to act outside this window, because if you trigger the whack, then the monster is free to do what it wants during its turn, and if not, chances are the whack won't come at all.
Does this fit your experiences too, or have I missed something here?
