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General Tabletop Discussion
*Pathfinder & Starfinder
Streamlining advanced combat actions
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<blockquote data-quote="Grayhawk" data-source="post: 1774526" data-attributes="member: 11288"><p>In a couple of threads now, we've been discussing how to simplify D&D 3x to make it flow a bit smoother.</p><p></p><p>It's my belief that a simplified combat system for D&D should do away with the AoO mechanic and remove all dependency on a battlemat.</p><p></p><p>How would you go about streamlining the advanced combat actions?</p><p></p><p>Preferably the same mechanic should govern all these: Trip, Disarm, Bull Rush, Sunder, Overrun and maybe even Grapple.</p><p></p><p>This mechanic should be single and easy to remember; something like an opposed attack roll, with a few modifiers where appropriate. Also, a couple of limitations are propably in order, like you cannot try one of these actions against someone more than 1 size larger than yourself.</p><p></p><p>The first thing I'm uncertain about is whether these actions should require a feat or whether they should be permitted to everybody:</p><p></p><p><strong>No feats required</strong></p><p>It's like the current system; everybody can do it, but since there are no AoO's, it becomes much less risky.</p><p></p><p>Benefit: </p><p>- Characters have more options in combat.</p><p>Drawback: </p><p>- Since everybody can do it with little risk, it may become too easy to circumvent the HP aspect of opponents.</p><p></p><p><strong>Feats required</strong></p><p>To be able to try and Trip someone, you must have the Trip feat. (All these will be on the Fighter's list of bonus feats.)</p><p></p><p>Benefits: </p><p>- Characters have the possibility of being more individualized, as most will only know a single trademark trick (if any), except Fighters, who'll propably pick up a couple to suit their character's style.</p><p>- More streamlined combats, since players have fewer options to consider.</p><p>Drawback: </p><p>- Less freedom in combat.</p><p></p><p>Questions:</p><p></p><p>1: Is the 'Feats required' method too restrictive?</p><p></p><p>2: Is 'the opposed attack roll' mechanic adequate to govern these actions?</p><p></p><p>2b: Does it make these actions too easy?</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1774526, member: 11288"] In a couple of threads now, we've been discussing how to simplify D&D 3x to make it flow a bit smoother. It's my belief that a simplified combat system for D&D should do away with the AoO mechanic and remove all dependency on a battlemat. How would you go about streamlining the advanced combat actions? Preferably the same mechanic should govern all these: Trip, Disarm, Bull Rush, Sunder, Overrun and maybe even Grapple. This mechanic should be single and easy to remember; something like an opposed attack roll, with a few modifiers where appropriate. Also, a couple of limitations are propably in order, like you cannot try one of these actions against someone more than 1 size larger than yourself. The first thing I'm uncertain about is whether these actions should require a feat or whether they should be permitted to everybody: [b]No feats required[/b] It's like the current system; everybody can do it, but since there are no AoO's, it becomes much less risky. Benefit: - Characters have more options in combat. Drawback: - Since everybody can do it with little risk, it may become too easy to circumvent the HP aspect of opponents. [b]Feats required[/b] To be able to try and Trip someone, you must have the Trip feat. (All these will be on the Fighter's list of bonus feats.) Benefits: - Characters have the possibility of being more individualized, as most will only know a single trademark trick (if any), except Fighters, who'll propably pick up a couple to suit their character's style. - More streamlined combats, since players have fewer options to consider. Drawback: - Less freedom in combat. Questions: 1: Is the 'Feats required' method too restrictive? 2: Is 'the opposed attack roll' mechanic adequate to govern these actions? 2b: Does it make these actions too easy? [/QUOTE]
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