Grayhawk
First Post
In a couple of threads now, we've been discussing how to simplify D&D 3x to make it flow a bit smoother.
It's my belief that a simplified combat system for D&D should do away with the AoO mechanic and remove all dependency on a battlemat.
How would you go about streamlining the advanced combat actions?
Preferably the same mechanic should govern all these: Trip, Disarm, Bull Rush, Sunder, Overrun and maybe even Grapple.
This mechanic should be single and easy to remember; something like an opposed attack roll, with a few modifiers where appropriate. Also, a couple of limitations are propably in order, like you cannot try one of these actions against someone more than 1 size larger than yourself.
The first thing I'm uncertain about is whether these actions should require a feat or whether they should be permitted to everybody:
No feats required
It's like the current system; everybody can do it, but since there are no AoO's, it becomes much less risky.
Benefit:
- Characters have more options in combat.
Drawback:
- Since everybody can do it with little risk, it may become too easy to circumvent the HP aspect of opponents.
Feats required
To be able to try and Trip someone, you must have the Trip feat. (All these will be on the Fighter's list of bonus feats.)
Benefits:
- Characters have the possibility of being more individualized, as most will only know a single trademark trick (if any), except Fighters, who'll propably pick up a couple to suit their character's style.
- More streamlined combats, since players have fewer options to consider.
Drawback:
- Less freedom in combat.
Questions:
1: Is the 'Feats required' method too restrictive?
2: Is 'the opposed attack roll' mechanic adequate to govern these actions?
2b: Does it make these actions too easy?
It's my belief that a simplified combat system for D&D should do away with the AoO mechanic and remove all dependency on a battlemat.
How would you go about streamlining the advanced combat actions?
Preferably the same mechanic should govern all these: Trip, Disarm, Bull Rush, Sunder, Overrun and maybe even Grapple.
This mechanic should be single and easy to remember; something like an opposed attack roll, with a few modifiers where appropriate. Also, a couple of limitations are propably in order, like you cannot try one of these actions against someone more than 1 size larger than yourself.
The first thing I'm uncertain about is whether these actions should require a feat or whether they should be permitted to everybody:
No feats required
It's like the current system; everybody can do it, but since there are no AoO's, it becomes much less risky.
Benefit:
- Characters have more options in combat.
Drawback:
- Since everybody can do it with little risk, it may become too easy to circumvent the HP aspect of opponents.
Feats required
To be able to try and Trip someone, you must have the Trip feat. (All these will be on the Fighter's list of bonus feats.)
Benefits:
- Characters have the possibility of being more individualized, as most will only know a single trademark trick (if any), except Fighters, who'll propably pick up a couple to suit their character's style.
- More streamlined combats, since players have fewer options to consider.
Drawback:
- Less freedom in combat.
Questions:
1: Is the 'Feats required' method too restrictive?
2: Is 'the opposed attack roll' mechanic adequate to govern these actions?
2b: Does it make these actions too easy?
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