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General Tabletop Discussion
*Pathfinder & Starfinder
Streamlining advanced combat actions
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<blockquote data-quote="Grayhawk" data-source="post: 1840295" data-attributes="member: 11288"><p>Thanks for all your replies!</p><p> </p><p>No, not really. I was always prepared to include some modifiers where necessary, especially when it comes to size differences. But for ease of play I'd prefer them to be used in conjunction with just <em>one</em> mechanic. But I may have to abandon this stance; more on this below.</p><p> </p><p>Yeah, because in reality they are just AoO's of another name. Obviously they don't work the same way (only comming into play if you fail your check), but they still have the possibilty of giving someone an action out of turn, which is something I'm looking to eliminate with the removal of AoO's.</p><p> </p><p>It seems that this is a reply to my question in the thread's first post? I'm sorry if I was unclear, but when I tried to direct attention to the 2 questions in 'my previous post', I was referring to post #17. I'm no longer contemplating the requirement of a feat to try these actions, as I agree with you that they should be open to all.</p><p> </p><p>I have already addressed the spellcasting issue (as well as reach weapons) in an AoO free environment, but I'd rather not get into that in this thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I guess my lacking experience with these special moves makes it hard for me to see how devastating they can be. In my mind, I see them being more of a nuisance than leading to 'an immense tactical disadvantage'. As I've noted earlier, the absence of AoO's will also make it easier to overcome being disarmed or tripped. But I'm very interested in hearing if the general consensus is that a 50% consequence-free chance against someone of equal skill makes these too easy.</p><p></p><p>I've given this some more thought, and I think I'll concede this point. Regarding weapon bonuses, I think they logically have to apply to sunder and disarm checks. See the following post for full write-ups.</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1840295, member: 11288"] Thanks for all your replies! No, not really. I was always prepared to include some modifiers where necessary, especially when it comes to size differences. But for ease of play I'd prefer them to be used in conjunction with just [i]one[/i] mechanic. But I may have to abandon this stance; more on this below. Yeah, because in reality they are just AoO's of another name. Obviously they don't work the same way (only comming into play if you fail your check), but they still have the possibilty of giving someone an action out of turn, which is something I'm looking to eliminate with the removal of AoO's. It seems that this is a reply to my question in the thread's first post? I'm sorry if I was unclear, but when I tried to direct attention to the 2 questions in 'my previous post', I was referring to post #17. I'm no longer contemplating the requirement of a feat to try these actions, as I agree with you that they should be open to all. I have already addressed the spellcasting issue (as well as reach weapons) in an AoO free environment, but I'd rather not get into that in this thread :) I guess my lacking experience with these special moves makes it hard for me to see how devastating they can be. In my mind, I see them being more of a nuisance than leading to 'an immense tactical disadvantage'. As I've noted earlier, the absence of AoO's will also make it easier to overcome being disarmed or tripped. But I'm very interested in hearing if the general consensus is that a 50% consequence-free chance against someone of equal skill makes these too easy. I've given this some more thought, and I think I'll concede this point. Regarding weapon bonuses, I think they logically have to apply to sunder and disarm checks. See the following post for full write-ups. [/QUOTE]
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Streamlining advanced combat actions
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