Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Street Fighter/STF (i hope)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinomen Dragoon" data-source="post: 455757" data-attributes="member: 8194"><p>lvl special </p><p>1 unarmed strike , bonus feat </p><p>2 evasion </p><p>3 fast movement </p><p>4 bonus feat </p><p>5 Ki strike +1 </p><p>6 </p><p>7 Leap of the clouds </p><p>8 bonus feat </p><p>9 wholeness of body </p><p>10 Ki strike +2 </p><p>11 Acrobatics +5 </p><p>12 bonus feat </p><p>13 </p><p>14 Acrobatics +10 </p><p>15 Ki strike +3 </p><p>16 bonus feat </p><p>17 Acrobatics + 15 </p><p>18 Improved evasion </p><p>19 </p><p>20 bonus feat , Ki strike +4, Acrobatics +20</p><p></p><p>Lvl unarmd damage defense bonus</p><p>1 1d6 0</p><p>2 1d6 0</p><p>3 1d6 0</p><p>4 1d6 0</p><p>5 1d8 1</p><p>6 1d8 1</p><p>7 1d8 1</p><p>8 1d8 1</p><p>9 2d6 2</p><p>10 2d6 2</p><p>11 2d6 2</p><p>12 2d6 2</p><p>13 2d8 3</p><p>14 2d8 3</p><p>15 2d8 3</p><p>16 2d8 3</p><p>17 4d6 4</p><p>18 4d6 4</p><p>19 4d6 4</p><p>20 4d6 4</p><p></p><p>Base attack-as fighter</p><p>saves-as monk</p><p></p><p>Weapons and armor- </p><p>all simple weapons plus one exotic </p><p>the street fighter is also proficient with the buckler and the buckler does not interfere with the street fighter's class abilities </p><p></p><p>Skill points at first level (2+int mod)*4 </p><p>Skill points at 2nd level and up 2+int mod </p><p></p><p>class skills- </p><p>str- jump, climb, swim </p><p>dex- tumble, balance, hide, move silently, open lock, escape artist, use rope </p><p>con- concentration </p><p>int- Knowledge (monsters/street wise/fighting styles/history/nature/geography), search, appraise </p><p>wis- Intuit direction, profession, spot, listen , heal , sense motive </p><p>cha- bluff, intimidate, diplomacy, perform, iaijustu focus, gather information </p><p></p><p>hit dice:d8 </p><p></p><p>acrobatics- apply this number as a competence bonus to all balance, jump, climb, and tumble checks </p><p>Fast movement- as barbarian </p><p>unarmed strike- as monk but using standard bab and the listed damage </p><p>leap of the clouds- as monk </p><p>evasion, improved evasion- as rogue </p><p>defense bonus - at first level and up the street fighter adds his/her int mod to ac as a dodge bonus </p><p>and adds the listed value to that dodge bonus according to level (this is similar to the monks wisdom bonus to ac) </p><p>Ki strike- as the monk but with the listed levels and values </p><p></p><p>bonus feat- as fighter but choose from the following list </p><p></p><p>from the player's hand book </p><p>alertness </p><p>power attack </p><p>ambidexterity </p><p>cleave </p><p>blind fight </p><p>improved bull rush </p><p>combat reflexes sunder </p><p>iron will </p><p>dodge </p><p>great cleave </p><p>mobility </p><p>quick draw </p><p>spring attack </p><p>run </p><p>endurance </p><p>skill focus any class skill </p><p>expertise </p><p>toughness </p><p>improved two-weapon fighting </p><p>two-weapon-fighting </p><p>improved trip </p><p>whirlwind attack </p><p>weapon finesse </p><p>great fortitude </p><p>weapon focus</p><p>improved critical </p><p>improved initiative </p><p>deflect arrows </p><p>stunning fist </p><p>lightning reflexes </p><p> </p><p>from sword and fist </p><p>improved overrun </p><p>death blow </p><p>dual strike</p><p>eagle claw attack</p><p>close-quarters fighting</p><p>expert tactician</p><p>dirty fighting</p><p>extra stunning attacks</p><p>improved disarm</p><p>eyes in the back of your head</p><p>feign weakness</p><p>fists of iron</p><p>hold the line</p><p>blindsight</p><p>improved sunder</p><p>knock down</p><p>lightning fists</p><p>pain touch</p><p>power lunge </p><p>circle kick </p><p>prone attack</p><p>remain conscious</p><p>shield expert</p><p>snatch arrows</p><p>throw anything</p><p>pin shield</p><p>off-hand parry</p><p>mantis leap (stf levels replaces mnk level requirement)</p><p></p><p>from oriental adventures </p><p>karmic strike </p><p>great throw </p><p>defensive strike </p><p>unbalancing strike </p><p>superior expertise </p><p>pain touch </p><p>improved grapple </p><p>roundabout kick </p><p>choke hold </p><p>flying kick </p><p>earth's embrace </p><p>prone attack </p><p>defensive throw </p><p>remain conscious </p><p>eagle claw attack </p><p>falling star strike </p><p>fists of iron </p><p>freezing the life blood </p><p>grappling block </p><p></p><p>from Forgotten Realms</p><p>blooded </p><p>bull headed</p><p>cosmopolitan</p><p>discipline</p><p>luck of heroes</p><p>silver palm</p><p>smooth talk</p><p>stealthy</p><p>street smart</p><p>strong soul</p><p>thug</p><p>treetopper</p><p></p><p>Other</p><p>multi-attack</p><p>greater two weapon-fighting</p><p></p><p>A street fighter is normally a poor urchin that heard the tales of monks tearing down door with a single punch, or leaping over castles. But instead of learning how to fight in a monastary , they learned to use their bodies for less enlightened purposes. They can probably knock a normal monk senseless in a stand up fight but a monk who fights smart using his mobility and abilities will probably win.</p></blockquote><p></p>
[QUOTE="Kinomen Dragoon, post: 455757, member: 8194"] lvl special 1 unarmed strike , bonus feat 2 evasion 3 fast movement 4 bonus feat 5 Ki strike +1 6 7 Leap of the clouds 8 bonus feat 9 wholeness of body 10 Ki strike +2 11 Acrobatics +5 12 bonus feat 13 14 Acrobatics +10 15 Ki strike +3 16 bonus feat 17 Acrobatics + 15 18 Improved evasion 19 20 bonus feat , Ki strike +4, Acrobatics +20 Lvl unarmd damage defense bonus 1 1d6 0 2 1d6 0 3 1d6 0 4 1d6 0 5 1d8 1 6 1d8 1 7 1d8 1 8 1d8 1 9 2d6 2 10 2d6 2 11 2d6 2 12 2d6 2 13 2d8 3 14 2d8 3 15 2d8 3 16 2d8 3 17 4d6 4 18 4d6 4 19 4d6 4 20 4d6 4 Base attack-as fighter saves-as monk Weapons and armor- all simple weapons plus one exotic the street fighter is also proficient with the buckler and the buckler does not interfere with the street fighter's class abilities Skill points at first level (2+int mod)*4 Skill points at 2nd level and up 2+int mod class skills- str- jump, climb, swim dex- tumble, balance, hide, move silently, open lock, escape artist, use rope con- concentration int- Knowledge (monsters/street wise/fighting styles/history/nature/geography), search, appraise wis- Intuit direction, profession, spot, listen , heal , sense motive cha- bluff, intimidate, diplomacy, perform, iaijustu focus, gather information hit dice:d8 acrobatics- apply this number as a competence bonus to all balance, jump, climb, and tumble checks Fast movement- as barbarian unarmed strike- as monk but using standard bab and the listed damage leap of the clouds- as monk evasion, improved evasion- as rogue defense bonus - at first level and up the street fighter adds his/her int mod to ac as a dodge bonus and adds the listed value to that dodge bonus according to level (this is similar to the monks wisdom bonus to ac) Ki strike- as the monk but with the listed levels and values bonus feat- as fighter but choose from the following list from the player's hand book alertness power attack ambidexterity cleave blind fight improved bull rush combat reflexes sunder iron will dodge great cleave mobility quick draw spring attack run endurance skill focus any class skill expertise toughness improved two-weapon fighting two-weapon-fighting improved trip whirlwind attack weapon finesse great fortitude weapon focus improved critical improved initiative deflect arrows stunning fist lightning reflexes from sword and fist improved overrun death blow dual strike eagle claw attack close-quarters fighting expert tactician dirty fighting extra stunning attacks improved disarm eyes in the back of your head feign weakness fists of iron hold the line blindsight improved sunder knock down lightning fists pain touch power lunge circle kick prone attack remain conscious shield expert snatch arrows throw anything pin shield off-hand parry mantis leap (stf levels replaces mnk level requirement) from oriental adventures karmic strike great throw defensive strike unbalancing strike superior expertise pain touch improved grapple roundabout kick choke hold flying kick earth's embrace prone attack defensive throw remain conscious eagle claw attack falling star strike fists of iron freezing the life blood grappling block from Forgotten Realms blooded bull headed cosmopolitan discipline luck of heroes silver palm smooth talk stealthy street smart strong soul thug treetopper Other multi-attack greater two weapon-fighting A street fighter is normally a poor urchin that heard the tales of monks tearing down door with a single punch, or leaping over castles. But instead of learning how to fight in a monastary , they learned to use their bodies for less enlightened purposes. They can probably knock a normal monk senseless in a stand up fight but a monk who fights smart using his mobility and abilities will probably win. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Street Fighter/STF (i hope)
Top