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Strength is agile
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<blockquote data-quote="Yaarel" data-source="post: 6819266" data-attributes="member: 58172"><p>I agree catching a ball - if it is under difficult circumstances - probably requires Dexterity. It seems more like juggling.</p><p></p><p>Also, while preparing to catch, the ball the catcher is probably less agile, either standing stationary while waiting for it or running in a fixated way. Heh, it is sort of like driving while texting, and cripples normal agility.</p><p></p><p></p><p></p><p>D&D isnt a perfect model for reallife athletic actions. But D&D mechanics are fluid, evolving, and improving.</p><p></p><p>Even as is, all athletic ‘agility’ actions use Strength.</p><p></p><p>Even falling and balance happen as part of the Strength checks for highjump and longjump.</p><p></p><p>Actual checks for body mobility use Strength anyway. Socalled ‘acrobatic’ checks are relatively rare, and could easily subsume into Athletics skill checks.</p><p></p><p>I once had a D&D character who I wanted to be an ‘agile’ hero. So I made the mistake of optimizing for Dexterity and the Acrobatic skill. But the fact is, in D&D, any real agility check uses Strength - jumping, climbing, and so on. During many adventures from levels 1 to 10, my character never made any Acrobatics check. Not ever. Not once. Falling was infrequent in these particular campaigns, and magic resolved it when it did happen. Others who lacked magic and took the fall, seemed to not really care about the rare opportunity to excel at falling. Acrobatics is little more than the ‘falling’ skill. Athletics can easily include the falling as part of jumping.</p><p></p><p>In any case, if I build an other agile D&D hero, I will make sure to optimize Strength and the Athletics skill to represent agility.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 6819266, member: 58172"] I agree catching a ball - if it is under difficult circumstances - probably requires Dexterity. It seems more like juggling. Also, while preparing to catch, the ball the catcher is probably less agile, either standing stationary while waiting for it or running in a fixated way. Heh, it is sort of like driving while texting, and cripples normal agility. D&D isnt a perfect model for reallife athletic actions. But D&D mechanics are fluid, evolving, and improving. Even as is, all athletic ‘agility’ actions use Strength. Even falling and balance happen as part of the Strength checks for highjump and longjump. Actual checks for body mobility use Strength anyway. Socalled ‘acrobatic’ checks are relatively rare, and could easily subsume into Athletics skill checks. I once had a D&D character who I wanted to be an ‘agile’ hero. So I made the mistake of optimizing for Dexterity and the Acrobatic skill. But the fact is, in D&D, any real agility check uses Strength - jumping, climbing, and so on. During many adventures from levels 1 to 10, my character never made any Acrobatics check. Not ever. Not once. Falling was infrequent in these particular campaigns, and magic resolved it when it did happen. Others who lacked magic and took the fall, seemed to not really care about the rare opportunity to excel at falling. Acrobatics is little more than the ‘falling’ skill. Athletics can easily include the falling as part of jumping. In any case, if I build an other agile D&D hero, I will make sure to optimize Strength and the Athletics skill to represent agility. [/QUOTE]
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