Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Strength is agile
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 6819388" data-attributes="member: 6802951"><p>Parkour requires both Athletics (Jumping, Climbing etc.) and Acrobatics (Falling, particularly in a flashy way, flexibility.)</p><p></p><p>I think part of the issue, as demonstrated by Remathilis, is that people are still hung up on earlier edition definitions of Strength. Hence the perception of the bodysculptors, literally muscle-bound people as high-strength characters rather than including other athletes. This isn't saying that bodybuilders aren't strong, but they not only tend to bulk up to the point that their flexibility and movement is restricted (hence the term muscle-bound), they often build for looks or specific routines. They look quite different to the really strong athletes who train for general strength.</p><p></p><p>5th ed doesn't distinguish between different types of strength though. High-jumpers, sprinters, weightlifters and many sportsmen all have high strength in 5th ed terms.</p><p></p><p>Even most acrobats tend to be very strong for their size. The square-cube rule has a lot to do with how 5th ed Strength stat works.</p><p></p><p></p><p> Dexterity covers reflexes, which are useful for reacting to an opponent's attacks. The reason why strength is the default for melee attacks, armed or unarmed is partly that physical power determines the control you have over a weapon, and partly that D&D's AC system means that the force with which a blow lands (and thus its capability to deal meaningful damage past armour) is also part of the "to hit" roll.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6819388, member: 6802951"] Parkour requires both Athletics (Jumping, Climbing etc.) and Acrobatics (Falling, particularly in a flashy way, flexibility.) I think part of the issue, as demonstrated by Remathilis, is that people are still hung up on earlier edition definitions of Strength. Hence the perception of the bodysculptors, literally muscle-bound people as high-strength characters rather than including other athletes. This isn't saying that bodybuilders aren't strong, but they not only tend to bulk up to the point that their flexibility and movement is restricted (hence the term muscle-bound), they often build for looks or specific routines. They look quite different to the really strong athletes who train for general strength. 5th ed doesn't distinguish between different types of strength though. High-jumpers, sprinters, weightlifters and many sportsmen all have high strength in 5th ed terms. Even most acrobats tend to be very strong for their size. The square-cube rule has a lot to do with how 5th ed Strength stat works. Dexterity covers reflexes, which are useful for reacting to an opponent's attacks. The reason why strength is the default for melee attacks, armed or unarmed is partly that physical power determines the control you have over a weapon, and partly that D&D's AC system means that the force with which a blow lands (and thus its capability to deal meaningful damage past armour) is also part of the "to hit" roll. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Strength is agile
Top