Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Strength is agile
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morlock" data-source="post: 6819755" data-attributes="member: 6776981"><p>Worrying over this can be fun, but not necessarily productive. If we were to break down relevant, inherent human abilities into stats, we're almost certain to get more than six. E.g:</p><p></p><p>Muscle speed: essentially a measure of fast-twitch muscle fiber percentage. Prime determinant of how fast you can run or perform gross motor activities like dodging, but nowhere near as correlated with reaction time as is typically supposed. Also involves other explosive tasks, like jumping.</p><p></p><p>Reaction time: how fast an impulse is carried by your nervous system up to your brain, the data is processed, and then carried back down your nervous system to trigger your reaction. Perhaps counter-intuitively from some perspectives, this is actually substantially correlated with IQ.</p><p></p><p>Agility: inherent ability at gross motor skills like dancing, tumbling, etc. Coordination, I guess.</p><p></p><p>Manual Dexterity: probably substantially correlated with IQ, and in some circumstances, reaction time. Think competitive twitch video gamers.</p><p></p><p>Strength: muscle power. Actually somewhat less correlated with striking damage than many assume. "Power" is more relevant; the strongest boxers don't hit the hardest, because speed contributes to power, too.</p><p></p><p>Stamina: conditioning, very much a matter of training, age, health, etc.</p><p></p><p>Power: how much energy you can generate in a very short interval (e.g., in a strike or push); function of strength and speed.</p><p></p><p>Health: immune system, etc.</p><p></p><p>Comeliness: beauty, youth, physical symmetry, proportion, etc.</p><p></p><p>Intelligence: problem solving ability and speed, memory</p><p></p><p>Charisma: quick wits, confidence, etc.</p><p></p><p>Willpower: determination, resolve, etc.</p><p></p><p>Those are the ones that jump out at me. I could see maybe breaking Memory out as its own stat. Also, not sure how to derive abilities like throwing a football. It doesn't seem all that correlated with agility - the best passers are often not "athletic", and people with good manual dexterity often can't throw worth a damn. There are probably lots of skills that are "their own thing" like this. On the other hand, maybe "aim" should be its own stat; I'm sure good passers have good inherent ability at stuff like archery, shooting a basketball, etc. "Hand-eye coordination" seems to be the parlance.</p><p></p><p>Then there's balance, which could be considered part of Agility, or its own skill.</p><p></p><p>Realism requires a computer to simulate, really. Any pen and paper system is going to have to do a lot of fudging, much of which is going to feel arbitrary, abstract, or both.</p></blockquote><p></p>
[QUOTE="Morlock, post: 6819755, member: 6776981"] Worrying over this can be fun, but not necessarily productive. If we were to break down relevant, inherent human abilities into stats, we're almost certain to get more than six. E.g: Muscle speed: essentially a measure of fast-twitch muscle fiber percentage. Prime determinant of how fast you can run or perform gross motor activities like dodging, but nowhere near as correlated with reaction time as is typically supposed. Also involves other explosive tasks, like jumping. Reaction time: how fast an impulse is carried by your nervous system up to your brain, the data is processed, and then carried back down your nervous system to trigger your reaction. Perhaps counter-intuitively from some perspectives, this is actually substantially correlated with IQ. Agility: inherent ability at gross motor skills like dancing, tumbling, etc. Coordination, I guess. Manual Dexterity: probably substantially correlated with IQ, and in some circumstances, reaction time. Think competitive twitch video gamers. Strength: muscle power. Actually somewhat less correlated with striking damage than many assume. "Power" is more relevant; the strongest boxers don't hit the hardest, because speed contributes to power, too. Stamina: conditioning, very much a matter of training, age, health, etc. Power: how much energy you can generate in a very short interval (e.g., in a strike or push); function of strength and speed. Health: immune system, etc. Comeliness: beauty, youth, physical symmetry, proportion, etc. Intelligence: problem solving ability and speed, memory Charisma: quick wits, confidence, etc. Willpower: determination, resolve, etc. Those are the ones that jump out at me. I could see maybe breaking Memory out as its own stat. Also, not sure how to derive abilities like throwing a football. It doesn't seem all that correlated with agility - the best passers are often not "athletic", and people with good manual dexterity often can't throw worth a damn. There are probably lots of skills that are "their own thing" like this. On the other hand, maybe "aim" should be its own stat; I'm sure good passers have good inherent ability at stuff like archery, shooting a basketball, etc. "Hand-eye coordination" seems to be the parlance. Then there's balance, which could be considered part of Agility, or its own skill. Realism requires a computer to simulate, really. Any pen and paper system is going to have to do a lot of fudging, much of which is going to feel arbitrary, abstract, or both. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Strength is agile
Top