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Strength is agile
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6820100" data-attributes="member: 6804148"><p>1. Two points on this one.....</p><p>a. AC does mean better armor, thicker skin, blocking attacks... but it also means reflexes, dodging, stuff that brute strength won't overcome </p><p>b. No matter how hard you swing your sword or thrust your spear, it will never penetrate a good quality plate armor. Or a helmet. You goal is to go for the gaps in the armor or grapple. Blunt weapons would be a different story....</p><p></p><p>2. There is a diminishing input of the force used to swing most weapons. There have been actual measures performed in the speed of the blade when wielded by people with different levels of strength and what came as a surprise for me, was the fact that once a certain level of athletics was reached, there was no considerable increase in it. Probably because as you mentioned, most functional weapons aren't all that heavy. So yeah, we agree, skill should probably be the leading factor, especially because....</p><p></p><p>3. What this sounds to me is like effective use of a weapon, or fighting in general. If you look at my thoughts on the agility's interconnection with strength and dexterity, i'd make this a derived value. Parts of both will contribute to it. And agility in it's own right will affect AC through the dodge mechanics. In a similar way......</p><p></p><p>4. Str will contribute to the "to hit" factor up to a point. But IMO, mostly through the minimal level of athleticism required to fight with the weapon. Any level of Str or Atl bellow this value would not prohibit you from using it, just reduce you TH bonuses (if any). While on the overall becoming more athletic will help you total fighting capability (being able to move faster in a fight - AC, fighting longer - HP, striking harder - damage, even better control of your weapon - to hit), i rather look at this as overall athleticism, which includes raw muscle power (Str), conditioning (Con) and Muscle control (Dex). </p><p></p><p>5. Why doing this? As i said, mostly because it's fun to think about and i'm trying to reflect my own rather limited personal experience in sports and martial arts and try to put it in the system..... somehow.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>EDIT: Sorry for dragging it out and failing to address some points..... i wrote this from my office and got interrupted at least 3 times.... <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6820100, member: 6804148"] 1. Two points on this one..... a. AC does mean better armor, thicker skin, blocking attacks... but it also means reflexes, dodging, stuff that brute strength won't overcome b. No matter how hard you swing your sword or thrust your spear, it will never penetrate a good quality plate armor. Or a helmet. You goal is to go for the gaps in the armor or grapple. Blunt weapons would be a different story.... 2. There is a diminishing input of the force used to swing most weapons. There have been actual measures performed in the speed of the blade when wielded by people with different levels of strength and what came as a surprise for me, was the fact that once a certain level of athletics was reached, there was no considerable increase in it. Probably because as you mentioned, most functional weapons aren't all that heavy. So yeah, we agree, skill should probably be the leading factor, especially because.... 3. What this sounds to me is like effective use of a weapon, or fighting in general. If you look at my thoughts on the agility's interconnection with strength and dexterity, i'd make this a derived value. Parts of both will contribute to it. And agility in it's own right will affect AC through the dodge mechanics. In a similar way...... 4. Str will contribute to the "to hit" factor up to a point. But IMO, mostly through the minimal level of athleticism required to fight with the weapon. Any level of Str or Atl bellow this value would not prohibit you from using it, just reduce you TH bonuses (if any). While on the overall becoming more athletic will help you total fighting capability (being able to move faster in a fight - AC, fighting longer - HP, striking harder - damage, even better control of your weapon - to hit), i rather look at this as overall athleticism, which includes raw muscle power (Str), conditioning (Con) and Muscle control (Dex). 5. Why doing this? As i said, mostly because it's fun to think about and i'm trying to reflect my own rather limited personal experience in sports and martial arts and try to put it in the system..... somehow.... :P EDIT: Sorry for dragging it out and failing to address some points..... i wrote this from my office and got interrupted at least 3 times.... :blush: [/QUOTE]
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