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Strength is agile
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6820202" data-attributes="member: 6788652"><p>Ok. Let me just get this fish hook out of my mouth for a minute...ok, there.</p><p></p><p>Say you rule that Str is the one star that adds anything meaningful to combat. Fine. Now go and rework all the racial stat bonuses (eg elves' dex bonus is meant to reflect their archery skills rather than their ability to perform delicate handicrafts). Off you pop.</p><p></p><p>Back again so soon? Ok, so what you have now is essentially everyone has high strength. Great. A large amount of colour and individualisation has been removed from the game. </p><p></p><p>What have you gained in exchange? </p><p></p><p>How do you reflect a warrior ( it's D&D, any adventurer is essentially a warrior of one sort or another) that is slim, lithe, and an ace with a longbow? Str 17 perhaps? What about the bruiser who likes to smash things with his mace? Str 17, perhaps?</p><p></p><p>Stat emphases are arbitrary in order to provide flexibility, not realism. The stats exist and have their own purposes in order to make a game that functions as a game. </p><p></p><p>But if you want everyone to have the same stats, yay you. Not for me.</p><p></p><p>I'll just swim away now.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6820202, member: 6788652"] Ok. Let me just get this fish hook out of my mouth for a minute...ok, there. Say you rule that Str is the one star that adds anything meaningful to combat. Fine. Now go and rework all the racial stat bonuses (eg elves' dex bonus is meant to reflect their archery skills rather than their ability to perform delicate handicrafts). Off you pop. Back again so soon? Ok, so what you have now is essentially everyone has high strength. Great. A large amount of colour and individualisation has been removed from the game. What have you gained in exchange? How do you reflect a warrior ( it's D&D, any adventurer is essentially a warrior of one sort or another) that is slim, lithe, and an ace with a longbow? Str 17 perhaps? What about the bruiser who likes to smash things with his mace? Str 17, perhaps? Stat emphases are arbitrary in order to provide flexibility, not realism. The stats exist and have their own purposes in order to make a game that functions as a game. But if you want everyone to have the same stats, yay you. Not for me. I'll just swim away now. [/QUOTE]
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