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Strength is agile
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6820280" data-attributes="member: 6802951"><p>Thing is, you need a huge strength difference to make up for the proficiency bonus of a superbly trained warrior, and the higher the strength, the rarer it is. Remember that an ability score of 15 (a +2 modifier) is considered an acceptable level for the highest ability of an exceptional individual who makes a living in a high-risk career using that ability. A Str of 16 is quite probably the strongest person in the entire town.</p><p>So its not just any old farmer or dock loader who is on a level footing with a trained fighter. It needs to be an exceptional athlete to be equivalent to even just a fairly well-trained fighter of only average physical capability, let alone a medium or high-level one.</p><p>Its also not a case of "as precise as" but rather "as good at landing a damaging hit as". The stronger fighter isn't much better at hitting a small target area, but rather their target area is larger because they can deal damage through places the weaker fighter can't. The average strength warrior might have to raise their sword over their head to swing with the same power that the athlete can generate straight from the guard position.</p><p>They might not know techniques with the weapon, but their swings are fast, and powerful. The more skilled fighter has to brace harder or parry more carefully to stop their attacks, using their skill to anticipate the attacks that come too fast to react to.</p><p></p><p> Hmmm. Those parameters strike me as possibly derived from kenjutsu, which isn't the best style to try to judge effectiveness in a general melee fight. There are very few parries, changes in swing or adjustment for the existence of armour. Just timing, distance and making a single powerful cut before your opponent does.</p><p></p><p></p><p> Other than bows (which would be a whole new can of worms), as long as a weapon is lighter than a certain fraction of your bodyweight, there is no fitness level at which a weapon suddenly becomes effective. If you're weak and unathletic, you will have trouble using most weapons, but as your power and control improves, your capability with the weapon will continue to improve. </p><p></p><p> Yep, but you can do that in other ways. Allowing a "Sword master" character concept to choose deal slashing or piercing damage for example, no matter what the damage type in the weapons table for example.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6820280, member: 6802951"] Thing is, you need a huge strength difference to make up for the proficiency bonus of a superbly trained warrior, and the higher the strength, the rarer it is. Remember that an ability score of 15 (a +2 modifier) is considered an acceptable level for the highest ability of an exceptional individual who makes a living in a high-risk career using that ability. A Str of 16 is quite probably the strongest person in the entire town. So its not just any old farmer or dock loader who is on a level footing with a trained fighter. It needs to be an exceptional athlete to be equivalent to even just a fairly well-trained fighter of only average physical capability, let alone a medium or high-level one. Its also not a case of "as precise as" but rather "as good at landing a damaging hit as". The stronger fighter isn't much better at hitting a small target area, but rather their target area is larger because they can deal damage through places the weaker fighter can't. The average strength warrior might have to raise their sword over their head to swing with the same power that the athlete can generate straight from the guard position. They might not know techniques with the weapon, but their swings are fast, and powerful. The more skilled fighter has to brace harder or parry more carefully to stop their attacks, using their skill to anticipate the attacks that come too fast to react to. Hmmm. Those parameters strike me as possibly derived from kenjutsu, which isn't the best style to try to judge effectiveness in a general melee fight. There are very few parries, changes in swing or adjustment for the existence of armour. Just timing, distance and making a single powerful cut before your opponent does. Other than bows (which would be a whole new can of worms), as long as a weapon is lighter than a certain fraction of your bodyweight, there is no fitness level at which a weapon suddenly becomes effective. If you're weak and unathletic, you will have trouble using most weapons, but as your power and control improves, your capability with the weapon will continue to improve. Yep, but you can do that in other ways. Allowing a "Sword master" character concept to choose deal slashing or piercing damage for example, no matter what the damage type in the weapons table for example. [/QUOTE]
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