Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Strength is agile
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 6820404" data-attributes="member: 58172"><p>Ideally, I want, the Dexterity ability to clarify that specifically means:</p><p></p><p>• ‘agility of the hands’</p><p>• and ‘reflexes of the hands’</p><p></p><p>In other words, Juggling, Sleight of Hand, Crafting (carving, weaving, calligraphy, alchemy, etcetera, for magic items), and in this vein of manual mastery, other precision stunts.</p><p></p><p></p><p></p><p>In the sense of small hand-like precision, Dexterity also means:</p><p></p><p>• ‘A Dexterity check can model any attempt to move carefully’.</p><p></p><p>In other words, moving carefully and precisely especially means Stealth, which is pretty much a Dexterity-only skill.</p><p></p><p></p><p></p><p>Then, I want to delete the Acrobatics skill, and make all of it inseparable aspects of the Athletics skill.</p><p></p><p>Athletics means:</p><p></p><p>• ‘agility of the body’</p><p>• ‘reflexes of the body’</p><p>• ‘balance’</p><p></p><p>Balance is moreso an inseparable aspect of Jumping and Climbing than of knitting.</p><p></p><p>The Athletics means: Jumping, Climbing, and especially Tumbling, in other words Gymnastics. Athletics also includes Running, Swimming, and other body stunt sports. Athletics means agility.</p><p></p><p></p><p></p><p>There are times when I call for a ‘Constitution (Athletics) check’, mostly for endurance stuff, because it seems most appropriate. There will probably be times when I would call for a ‘Dexterity (Athletics) check’, mostly in the sense of moving carefully, where precise movements are significant.</p><p></p><p>When adjudicating, I personally, would normally use a ‘Strength (Athletics) check’ for balance - especially for rough-and-tumble balance. But if a hero has high Dexterity, I would be happy to substitute Dexterity (Athletics) for balance in the sense of moving carefully and precisely, especially for tightrope balance. It seems to me, balance is a Finesse test that can benefit from broad body movements of gross motor skills or alternatively narrow hand-like movements of fine motor skills.</p><p></p><p></p><p>In sum:</p><p></p><p>• Strength = big body accuracy (Athletics, including Tumbling and Balance)</p><p>• Dexterity = small hand-like precision (Sleight of Hand, Stealth, but also Balance)</p></blockquote><p></p>
[QUOTE="Yaarel, post: 6820404, member: 58172"] Ideally, I want, the Dexterity ability to clarify that specifically means: • ‘agility of the hands’ • and ‘reflexes of the hands’ In other words, Juggling, Sleight of Hand, Crafting (carving, weaving, calligraphy, alchemy, etcetera, for magic items), and in this vein of manual mastery, other precision stunts. In the sense of small hand-like precision, Dexterity also means: • ‘A Dexterity check can model any attempt to move carefully’. In other words, moving carefully and precisely especially means Stealth, which is pretty much a Dexterity-only skill. Then, I want to delete the Acrobatics skill, and make all of it inseparable aspects of the Athletics skill. Athletics means: • ‘agility of the body’ • ‘reflexes of the body’ • ‘balance’ Balance is moreso an inseparable aspect of Jumping and Climbing than of knitting. The Athletics means: Jumping, Climbing, and especially Tumbling, in other words Gymnastics. Athletics also includes Running, Swimming, and other body stunt sports. Athletics means agility. There are times when I call for a ‘Constitution (Athletics) check’, mostly for endurance stuff, because it seems most appropriate. There will probably be times when I would call for a ‘Dexterity (Athletics) check’, mostly in the sense of moving carefully, where precise movements are significant. When adjudicating, I personally, would normally use a ‘Strength (Athletics) check’ for balance - especially for rough-and-tumble balance. But if a hero has high Dexterity, I would be happy to substitute Dexterity (Athletics) for balance in the sense of moving carefully and precisely, especially for tightrope balance. It seems to me, balance is a Finesse test that can benefit from broad body movements of gross motor skills or alternatively narrow hand-like movements of fine motor skills. In sum: • Strength = big body accuracy (Athletics, including Tumbling and Balance) • Dexterity = small hand-like precision (Sleight of Hand, Stealth, but also Balance) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Strength is agile
Top