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Strength, virtual size categories, and house rules
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<blockquote data-quote="Upper_Krust" data-source="post: 3161991" data-attributes="member: 326"><p>Hi CRGreathouse mate! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>The first question would be why?</p><p></p><p>Just curious. </p><p></p><p>...actually, scrap that question, I think I know why you are doing it. Its something I myself was thinking about a year or so ago. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p></p><p>The immediate problem is that you will have to rework pretty much every monster of large size or bigger. That would put me off right there. Although I suppose you could do that as and when it was necessary.</p><p></p><p>But if you want to toy about with things who am I to say no. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>So, I think what I would do would add a virtual size category as follows.</p><p></p><p>x1.5 Str = +1 VSC</p><p>x2 Str = +2 VSC</p><p>x3 Str = +3 VSC</p><p>x4 Str = +4 VSC</p><p>x6 Str = +5 VSC</p><p>x8 Str = +6 VSC</p><p>x12 Str = +7 VSC</p><p>x16 Str = +8 VSC</p><p>etc.</p><p></p><p>But even that could be dodgy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3161991, member: 326"] Hi CRGreathouse mate! :) The first question would be why? Just curious. ...actually, scrap that question, I think I know why you are doing it. Its something I myself was thinking about a year or so ago. ;) The immediate problem is that you will have to rework pretty much every monster of large size or bigger. That would put me off right there. Although I suppose you could do that as and when it was necessary. But if you want to toy about with things who am I to say no. :p So, I think what I would do would add a virtual size category as follows. x1.5 Str = +1 VSC x2 Str = +2 VSC x3 Str = +3 VSC x4 Str = +4 VSC x6 Str = +5 VSC x8 Str = +6 VSC x12 Str = +7 VSC x16 Str = +8 VSC etc. But even that could be dodgy. :confused: [/QUOTE]
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