CRGreathouse
Community Supporter
I've been thinking about changing the Str -> encumbrance chart for my game, and I wanted to know what changes, if any, I should make to the virtual size categories and so forth as a result. I'm especially interested in U_K's thoughts, but everyone is welcome to post.
In the current system, adding 10 to your Strength score multiplies your carrying capacity by a factor of 4. I would change this so multiplying your Strength score by 2 has the same effect:
Str 5: 25 lbs (instead of 50 lbs)
Str 10: 100 lbs
Str 20: 400 lbs
Str 40: 1600 lbs (instead of 6400 lbs)
Str 80: 3 tons (instead of 800 tons)
Str 160: 12 tons (instead of 50 million tons)
I would also normalize the size modifiers to carrying capacity, although I don't think these would change anything in the system.
In the current system, adding 10 to your Strength score multiplies your carrying capacity by a factor of 4. I would change this so multiplying your Strength score by 2 has the same effect:
Str 5: 25 lbs (instead of 50 lbs)
Str 10: 100 lbs
Str 20: 400 lbs
Str 40: 1600 lbs (instead of 6400 lbs)
Str 80: 3 tons (instead of 800 tons)
Str 160: 12 tons (instead of 50 million tons)
I would also normalize the size modifiers to carrying capacity, although I don't think these would change anything in the system.