Mirrorrorrim
Hero
And as fiddly and sim-like as the 3E rules were, they proved to me that it was not only broken, but failed to be anywhere close to reaching a decent sim experience or even verisimilitude. Mechanically, it was about optimizing using fiddly bits with extremely unbalanced options, both on the worthless and overpowered ends.2004 (so twenty years ago) was right in the middle of 3e, which is as sim a system as D&D ever had mechanically.
Just because a player could micromanage skill ranks to unlock specific perks and never think about that skill again did not mean it was simulationist design. It was just fiddly micro-managing design, which some people like that level of control. That level of control comes off as more gamist to me.