Timespike
A5E Designer and third-party publisher
I know your username is a reference to looking for unsecured Wi-Fi hotspots, AND YET it checks out for that comment if taken literally.you could if you tried hard enough

I know your username is a reference to looking for unsecured Wi-Fi hotspots, AND YET it checks out for that comment if taken literally.you could if you tried hard enough
Yes, I think that's an incredibly good point! And I don't think it's fuzzy at all, I think it's immediately relevant. Because just like I wanted to make a campaign calendar, folks may also be interested in how long it would take in real life time to cover certain story arcs.Another consideration here that's way out on the fuzzy edges: how much table time does an adventuring day translate into at each level?
Certainly. While there are ways to explain that kind of breakneck power acquisition, I suspect they will come with a set of storytelling tropes not unlike those of the TV series 24 or the Jason Statham movie Crank, and that's an extremely specific kind of play.Yes, I think that's an incredibly good point! And I don't think it's fuzzy at all, I think it's immediately relevant. Because just like I wanted to make a campaign calendar, folks may also be interested in how long it would take in real life time to cover certain story arcs.
Raise your hand if you've ever continued a campaign which was supposed to have been a holiday one-shot!
But yeah, besides time at table, there's also pedagogical and storytelling concerns as well. If you level up after every single fight, you don't actually have time to learn your character. And if you level up after every single fight... I feel like that actually fundamentally undermines "three pillars of play" structure.
Agree, and good call-outs! I was thinking Gurren Lagann myself!Certainly. While there are ways to explain that kind of breakneck power acquisition, I suspect they will come with a set of storytelling tropes not unlike those of the TV series 24 or the Jason Statham movie Crank, and that's an extremely specific kind of play.
I like to keep my options open.I know your username is a reference to looking for unsecured Wi-Fi hotspots, AND YET it checks out for that comment if taken literally.![]()
Campaign Calendar
Note: Easy encounters yield less XP per Encounter Point. Hard and Deadly encounters yeild more XP per Encounter Point. My advice is to spend an equal number of Encounter points on Easy encounters as spent on Hard and Deadly encounters.
Level Encounter Points this level Expected Adventuring Days 1st 6 6+ 2nd 4 4+ 3rd 7 4+ 4th 8 5+ 5th 10 3+ 6th 10 3+ 7th 9 3+ 8th 8 2+ 9th 8 2+ 10th 9 3+ 11th 5 1+ 12th 6 1+ 13th 5 1+ 14th 5 1+ 15th 5 1+ 16th 4 1+ 17th 4 1+ 18th 3 1+ 19th 3 1+
Which suggests that the number of encounters per level in A5e is SIGNFICANTLY lower, often taking just 5-8 encounters to gain a level.For anybody who doesn't know:
In D&D 3.5, the number of standard encounters per level was 13.3. Every single level.
In D&D 4e, the number of standard encounters per level was 10. Every single level.
Level | Medium Encounters to Level |
1st | 6 |
2nd | 3.428571 |
3rd | 6.545455 |
4th | 8.444444 |
5th | 10 |
6th | 9.230769 |
7th | 8.8 |
8th | 7.777778 |
9th | 7.619048 |
10th | 8.4 |
11th | 4.615385 |
12th | 5.333333 |
13th | 4.444444 |
14th | 5 |
15th | 4.8 |
16th | 3.636364 |
17th | 3.902439 |
18th | 2.580645 |
19th | 2.666667 |