Upper_Krust
Legend
Hi CRGreathouse mate! 
I know. If I was any sort of competent designer I'd have included a way to increase the damage in the Immortals Handbook -Epic Bestiary: Volume One. I'd probably have called it something like Virtual Size Categories and based it on density.
It just seems like a lot of trouble to go to when I already have the VSC stuff done and dusted.
I don't think D&D scales well for 'micro-beings' at all. In fact there is a lot about D&D that could be done better.

CRGreathouse said:I suppose I really should have explained this at the start. I don't think that the current rules scale well. A creature can lift a dozen Earths but deals only +200 damage. There are plenty of nonepic characters that can survive a hit from such a creature!
I know. If I was any sort of competent designer I'd have included a way to increase the damage in the Immortals Handbook -Epic Bestiary: Volume One. I'd probably have called it something like Virtual Size Categories and based it on density.

CRGreathouse said:Further, the current system breaks down at small numbers (specifically, below 10). Strength 0 'should' have a carrying capacity of 25 pounds (one-quarter that of Str 10), but instead the system is linear below 10 to force Str 0 to be 0 lbs.
The system I suggest is quite simple, almost the simplest possible. It scales well, doesn't have any 'breaks' like at Str 10, functions for 'micro-beings' with tiny Str, and allows creatures who can lift the Moon to deal much more than +175 damage.
It just seems like a lot of trouble to go to when I already have the VSC stuff done and dusted.
I don't think D&D scales well for 'micro-beings' at all. In fact there is a lot about D&D that could be done better.