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Strength, virtual size categories, and house rules
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<blockquote data-quote="paradox42" data-source="post: 3163570" data-attributes="member: 29746"><p>As a slight tangent, I've never accepted the idea that entire planets should only have on the order of 100K hit points. That's absurdly low, to my view. I'm thinking more on the order of quadrillions (i.e. multiples of 10[sup]<span style="font-size: 9px">15</span>[/sup]). Of course, this throws your assumptions about what kinds of damage beings at the Sidereal or Eternal level can deal out the window, but it <strong>does</strong> make creatures like A'Tuin the Star Turtle less silly by comparison. Plus, it makes a Draeden (as I've been statting one) a lot less fearsome in comparison to a planet, since an average Draeden at the weakest level of hit dice has 4.2 million hit points (which would be 42 times the number of hit points of the Earth itself in UK's estimation).</p><p></p><p>CRG, I like your idea; if you want to pawn off some calculations or something let me know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I do, however, like VSCs being determined by density, and if a Neutronium Golem (for example) under this new system happens to come out with a STR score in the billions or trillions, then so be it. It makes sense to me that an animated neutron star- which, with its gravity well, would be absorbing and annihilating any piece of the planet that happened to get close enough- should be able to push something as titchy as a moon or planet around at will.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3163570, member: 29746"] As a slight tangent, I've never accepted the idea that entire planets should only have on the order of 100K hit points. That's absurdly low, to my view. I'm thinking more on the order of quadrillions (i.e. multiples of 10[sup][size=1]15[/size][/sup]). Of course, this throws your assumptions about what kinds of damage beings at the Sidereal or Eternal level can deal out the window, but it [b]does[/b] make creatures like A'Tuin the Star Turtle less silly by comparison. Plus, it makes a Draeden (as I've been statting one) a lot less fearsome in comparison to a planet, since an average Draeden at the weakest level of hit dice has 4.2 million hit points (which would be 42 times the number of hit points of the Earth itself in UK's estimation). CRG, I like your idea; if you want to pawn off some calculations or something let me know. :) I do, however, like VSCs being determined by density, and if a Neutronium Golem (for example) under this new system happens to come out with a STR score in the billions or trillions, then so be it. It makes sense to me that an animated neutron star- which, with its gravity well, would be absorbing and annihilating any piece of the planet that happened to get close enough- should be able to push something as titchy as a moon or planet around at will. [/QUOTE]
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