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Strength, virtual size categories, and house rules
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3164569" data-attributes="member: 39867"><p>I simply wanted to note that something not moving or falling at all should deal 0% damage. Being slowly lowered ontop of you means it is moving. In this case, avalanch/cave-in rules should apply (which after a game I ran, I also found laughably survivable) or that the situation should follow some special unique rules. It could work like progressive damage, starting at 1d6 and increasing every round perhaps for a steady crushing effect, or a simple amount of base damage. (say minimum for 10' fall, of 13d6, but count it as a coup de grace. DC = 10+damage dealt. Inescapable crushing death. If you live, its worse, because you may suffocate.)</p><p></p><p>Perhaps <strong>I</strong> should write a book, Physics for D20 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)) Detailing revised rules for more accurate fantasy.</p><p></p><p>As for your formulae, sadly, due to the wonders of the American Education system and the red tape my district decided to wrap around me, (my district reasoned that my 'disability' of very poor handwriting due to lack of fine motor skills, possibly stemming from muscle development, disqualified me from taking the higher ranked classes.) I was never able to take a single physics class, so largly your physical constants have no meaning to me, but the formulaes 'look' like they make sense. Most of my knowledge physical sciences are self taught and are understood in more general terms; I like reading things on quantum science and theoretical science. My logic is that if I can understand what Stephen Hawkings is saying in his lectures and when he infers a formula, I should be able to comprehend more 'down to earth' science.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3164569, member: 39867"] I simply wanted to note that something not moving or falling at all should deal 0% damage. Being slowly lowered ontop of you means it is moving. In this case, avalanch/cave-in rules should apply (which after a game I ran, I also found laughably survivable) or that the situation should follow some special unique rules. It could work like progressive damage, starting at 1d6 and increasing every round perhaps for a steady crushing effect, or a simple amount of base damage. (say minimum for 10' fall, of 13d6, but count it as a coup de grace. DC = 10+damage dealt. Inescapable crushing death. If you live, its worse, because you may suffocate.) Perhaps [b]I[/b] should write a book, Physics for D20 (:)) Detailing revised rules for more accurate fantasy. As for your formulae, sadly, due to the wonders of the American Education system and the red tape my district decided to wrap around me, (my district reasoned that my 'disability' of very poor handwriting due to lack of fine motor skills, possibly stemming from muscle development, disqualified me from taking the higher ranked classes.) I was never able to take a single physics class, so largly your physical constants have no meaning to me, but the formulaes 'look' like they make sense. Most of my knowledge physical sciences are self taught and are understood in more general terms; I like reading things on quantum science and theoretical science. My logic is that if I can understand what Stephen Hawkings is saying in his lectures and when he infers a formula, I should be able to comprehend more 'down to earth' science. [/QUOTE]
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