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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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<blockquote data-quote="tetrasodium" data-source="post: 8073720" data-attributes="member: 93670"><p>None of which justifies 5e choosing to:</p><ul> <li data-xf-list-type="ul">Remove range increments from ranged weapons</li> <li data-xf-list-type="ul">Remove the penalty for firing into melee </li> <li data-xf-list-type="ul">remove the -5/-10/-15/etc penalty from second/third/etc attack while ignoring how the two prior penalties work to dramatically reduce effective range & total damage output by butting a curb on extra attacks & moving the first into something on par with the second if unpenalized</li> <li data-xf-list-type="ul">allowing +dex to both hit <em>and</em> damage to allow optimum SAD ranged builds.</li> <li data-xf-list-type="ul">Not doing any meaningful damage adjustments to offset the impact if those last three changes.</li> </ul><p>There is so much so blatantly wrong with warlock & eldritch blast that they deserve mention & consideration whenever changing systems that would help bring them inline comes up because solutions should probably come from a combination of things rather than a couple massive warlock specific things that make compatibility difficult. The fact that fixing ranged combat as being discussed can be leveraged as [USER=12731]@CapnZapp[/USER] originally <a href="https://www.enworld.org/threads/strength-vs-dexterity-imbalance-cannot-be-solved-without-addressing-the-melee-vs-ranged-imbalance.674309/post-8073490" target="_blank">raised</a> to both improve range/melee and wrench <em>some</em> of warlock's problematic elements towards a more reasonable state with th small extension of swapping +cha to +str makes a strong case for why it should probably be done. </p><p></p><p></p><p>i agree & disagree. Part of the reason full casters have a lot of problems with how they fill any role other than blaster & not so glassy* cannon. "Better magical support" needs to include both what a gish like an EK or AT can cast on themselves & others as well as what a full caster has in their toolbox for buffing the martial characters around them. Even though a full caster might choose to cast one or more of those same gish spells on an ally they should have more powerful spells in their toolbox that make learning/preparing those lesser gish spells unlikely</p><p></p><p>*compared to when they were actully & truly glass cannons is that wotc changed how magic works & the balance of all the spells to fit the needs of every in combat casting gish rather than making separate spells & spell lists for that sort of extreme</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8073720, member: 93670"] None of which justifies 5e choosing to: [LIST] [*]Remove range increments from ranged weapons [*]Remove the penalty for firing into melee [*]remove the -5/-10/-15/etc penalty from second/third/etc attack while ignoring how the two prior penalties work to dramatically reduce effective range & total damage output by butting a curb on extra attacks & moving the first into something on par with the second if unpenalized [*]allowing +dex to both hit [I]and[/I] damage to allow optimum SAD ranged builds. [*]Not doing any meaningful damage adjustments to offset the impact if those last three changes. [/LIST] There is so much so blatantly wrong with warlock & eldritch blast that they deserve mention & consideration whenever changing systems that would help bring them inline comes up because solutions should probably come from a combination of things rather than a couple massive warlock specific things that make compatibility difficult. The fact that fixing ranged combat as being discussed can be leveraged as [USER=12731]@CapnZapp[/USER] originally [URL='https://www.enworld.org/threads/strength-vs-dexterity-imbalance-cannot-be-solved-without-addressing-the-melee-vs-ranged-imbalance.674309/post-8073490']raised[/URL] to both improve range/melee and wrench [I]some[/I] of warlock's problematic elements towards a more reasonable state with th small extension of swapping +cha to +str makes a strong case for why it should probably be done. i agree & disagree. Part of the reason full casters have a lot of problems with how they fill any role other than blaster & not so glassy* cannon. "Better magical support" needs to include both what a gish like an EK or AT can cast on themselves & others as well as what a full caster has in their toolbox for buffing the martial characters around them. Even though a full caster might choose to cast one or more of those same gish spells on an ally they should have more powerful spells in their toolbox that make learning/preparing those lesser gish spells unlikely *compared to when they were actully & truly glass cannons is that wotc changed how magic works & the balance of all the spells to fit the needs of every in combat casting gish rather than making separate spells & spell lists for that sort of extreme [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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