There is a lot that can be said about the imbalance between Strength and Dexterity.
I am here going to raise a point about how much 5e favours ranged combat compared to melee combat and then conclude by going back to the Strength vs Dexterity discussion bringing some ideas of possible fixes in the fore.
Melee Combat vs Ranged Combat
The biggest advantage of Ranged combat is of course the ability to reach out and touch the majority if not all the hostiles at any given time especially if you take the relative freedom of movement in 5e.
There are two issues tied for the second biggest advantage ranged combat enjoys.
2a. Archery fighting style is arguably the best and it combines exceptionally well with Sharpshooter feat.
2b. There are 4 ways to counter ranged combat: i. Cover, ii. Extreme Range, iii. Melee Engagement, iv. Falling Prone. Sharpshooter practically negates i. and ii. and crossbow expert negates iii. Under most circumstances falling prone is BAD.
3. A few monsters or spells negatively affect melee attackers, either with debuffs the trigger based on proximity or by being attacked.
4. The damage is comparable, with certain ranged builds being able to outdamage melee builds. Plus we have stackable magic ammunition and magic weapons.
5. Better magical support. Yes swift quiver I am looking at you and the 10 lvl bards with 4 longbow attacks
Strength vs Dexterity
I am going to keep a more combat focused analysis.
Dexterity is a superior save.
Dexterity governs initiative.
Dexterity offers at worse a -1 ac towards strength builds (with no armor related disadvantages)
A dex build is far more versatile at it can do both ranged and melee combat. Compare that to the laughable performance of thrown weapons that strength builds are practically locked in.
Proposed Solutions
Increase melee weapon damage.
Make two handed melee weapons use 2*str_mod at damage.
Strength requirements for ranged weapons.
Bow damage should (optionally) use strength.
Full plate should have an ac of 19.
I am here going to raise a point about how much 5e favours ranged combat compared to melee combat and then conclude by going back to the Strength vs Dexterity discussion bringing some ideas of possible fixes in the fore.
Melee Combat vs Ranged Combat
The biggest advantage of Ranged combat is of course the ability to reach out and touch the majority if not all the hostiles at any given time especially if you take the relative freedom of movement in 5e.
There are two issues tied for the second biggest advantage ranged combat enjoys.
2a. Archery fighting style is arguably the best and it combines exceptionally well with Sharpshooter feat.
2b. There are 4 ways to counter ranged combat: i. Cover, ii. Extreme Range, iii. Melee Engagement, iv. Falling Prone. Sharpshooter practically negates i. and ii. and crossbow expert negates iii. Under most circumstances falling prone is BAD.
3. A few monsters or spells negatively affect melee attackers, either with debuffs the trigger based on proximity or by being attacked.
4. The damage is comparable, with certain ranged builds being able to outdamage melee builds. Plus we have stackable magic ammunition and magic weapons.
5. Better magical support. Yes swift quiver I am looking at you and the 10 lvl bards with 4 longbow attacks
Strength vs Dexterity
I am going to keep a more combat focused analysis.
Dexterity is a superior save.
Dexterity governs initiative.
Dexterity offers at worse a -1 ac towards strength builds (with no armor related disadvantages)
A dex build is far more versatile at it can do both ranged and melee combat. Compare that to the laughable performance of thrown weapons that strength builds are practically locked in.
Proposed Solutions
Increase melee weapon damage.
Make two handed melee weapons use 2*str_mod at damage.
Strength requirements for ranged weapons.
Bow damage should (optionally) use strength.
Full plate should have an ac of 19.