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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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<blockquote data-quote="tetrasodium" data-source="post: 8074142" data-attributes="member: 93670"><p>No it's both. For simplicity sake, here are the old range weapons</p><p>[spoiler="old ones"]simple</p><p>[ATTACH=full]125100[/ATTACH]</p><p>martial</p><p>[ATTACH=full]125101[/ATTACH]</p><p>exotic</p><p>[ATTACH=full]125102[/ATTACH]</p><p></p><p>[/spoiler]</p><p>[spoiler="New ones"]</p><p>[ATTACH=full]125098[/ATTACH]</p><p>[ATTACH=full]125103[/ATTACH]</p><p>[/spoiler]</p><p>The old range increments had a range increment of X, you could jump that up to 5x with any raged weapon at a cost of -2 each time. That made the longbow have 100ft range no penalties but you could do 200/300/400/500 by taking -2-4/-6/-8/-10 but because the second/third/etc attack were made at -5/-10/-15/etc penalty you were almost certain to dramatcally drop your dpr as you went past the first range increment. By comparison the 5e longbow is 150/ <strong>600</strong> What you couldn't even do with a -10 penalty due to 5x range increment cap 5e lets you do with mere proficiency while bumping the short range too. That might not sound impressive if you are a full martial class with a long bow, but there were plenty of folks who lacked those & were limited to much shorter ranges. </p><ul> <li data-xf-list-type="ul">Heavy xbow was a full round action for one shot. Light xbow also ate a move action. They can be excluded from relevance</li> <li data-xf-list-type="ul"><strong>Bard: </strong>All simple weapons(dart 20t javelin30ft sling50ft), plus the longsword, rapier, sap, short sword, shortbow(60ft), and whip</li> <li data-xf-list-type="ul">Cleric: Simple Weapons (dart 20Ft javelin30ft sling50ft)</li> <li data-xf-list-type="ul">Druid:</li> <li data-xf-list-type="ul">club, dagger, dart(20ft), quarterstaff, scimitar, sickle, shortspear, sling(50ft), and spear.</li> <li data-xf-list-type="ul">Fighter: all simple/martial weapons(100/110ft longbow/composite longbow)</li> <li data-xf-list-type="ul">Monk: club, crossbow (light or heavy), dagger, handaxe, javelin(30ft), kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling(50ft).</li> <li data-xf-list-type="ul">Paladin: all simple/martial weapons(100/110ft longbow/composite longbow)</li> <li data-xf-list-type="ul">Ranger: all simple/martial weapons(100/110ft longbow/composite longbow)</li> <li data-xf-list-type="ul">Rogue: all simple weapons,(dart 20Ft javelin30ft sling50ft) plus the hand cross-bow(30ft), rapier, sap, shortbow, and short sword</li> <li data-xf-list-type="ul">Sorcerer:All simple weapons(dart 20ft javelin30ft sling50ft)</li> <li data-xf-list-type="ul">Wizard: club, dagger, heavy crossbow, light crossbow, and quarterstaff</li> </ul><p></p><p>There is a massive difference between shooting someone from about a move action away & taking a penalty if you are using yours to keep that range compared to 5e shooting them 2-4+ rounds of moving while moving away to keep that distance. It's not really a big deal when the rogue or bardgets in one shot while the melees are closing & then hopes that the melees keep the fight over there. 5e lacks the tactical AoOs that make that happen and it's more like 2-5 rounds of getting in a shot or shots in 5e. There were also things like an AoO for switching weapons & such. </p><p></p><p><strong>Edit:</strong> That says nothing about how dr vrs resist & critters like skeleton archers/bandits would mix things up or How ethe 2/3 BaB classes above were going to have some trouble hitting on the first shot anyways almost You could get a feat to null the firing into melee penalty back then & feats were much more common, but you didn't see people taking it because they might sometimes dabble with a shortbow/xbow if they really needed to.. Too many things were nulled in 5e without adjusting any of the math that kept things in check</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8074142, member: 93670"] No it's both. For simplicity sake, here are the old range weapons [spoiler="old ones"]simple [ATTACH type="full" alt="1598381444911.png"]125100[/ATTACH] martial [ATTACH type="full" alt="1598381486009.png"]125101[/ATTACH] exotic [ATTACH type="full" alt="1598381504694.png"]125102[/ATTACH] [/spoiler] [spoiler="New ones"] [ATTACH type="full" alt="1598381392285.png"]125098[/ATTACH] [ATTACH type="full" alt="1598381554815.png"]125103[/ATTACH] [/spoiler] The old range increments had a range increment of X, you could jump that up to 5x with any raged weapon at a cost of -2 each time. That made the longbow have 100ft range no penalties but you could do 200/300/400/500 by taking -2-4/-6/-8/-10 but because the second/third/etc attack were made at -5/-10/-15/etc penalty you were almost certain to dramatcally drop your dpr as you went past the first range increment. By comparison the 5e longbow is 150/ [B]600[/B] What you couldn't even do with a -10 penalty due to 5x range increment cap 5e lets you do with mere proficiency while bumping the short range too. That might not sound impressive if you are a full martial class with a long bow, but there were plenty of folks who lacked those & were limited to much shorter ranges. [LIST] [*]Heavy xbow was a full round action for one shot. Light xbow also ate a move action. They can be excluded from relevance [*][B]Bard: [/B]All simple weapons(dart 20t javelin30ft sling50ft), plus the longsword, rapier, sap, short sword, shortbow(60ft), and whip [*]Cleric: Simple Weapons (dart 20Ft javelin30ft sling50ft) [*]Druid: [*]club, dagger, dart(20ft), quarterstaff, scimitar, sickle, shortspear, sling(50ft), and spear. [*]Fighter: all simple/martial weapons(100/110ft longbow/composite longbow) [*]Monk: club, crossbow (light or heavy), dagger, handaxe, javelin(30ft), kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling(50ft). [*]Paladin: all simple/martial weapons(100/110ft longbow/composite longbow) [*]Ranger: all simple/martial weapons(100/110ft longbow/composite longbow) [*]Rogue: all simple weapons,(dart 20Ft javelin30ft sling50ft) plus the hand cross-bow(30ft), rapier, sap, shortbow, and short sword [*]Sorcerer:All simple weapons(dart 20ft javelin30ft sling50ft) [*]Wizard: club, dagger, heavy crossbow, light crossbow, and quarterstaff [/LIST] There is a massive difference between shooting someone from about a move action away & taking a penalty if you are using yours to keep that range compared to 5e shooting them 2-4+ rounds of moving while moving away to keep that distance. It's not really a big deal when the rogue or bardgets in one shot while the melees are closing & then hopes that the melees keep the fight over there. 5e lacks the tactical AoOs that make that happen and it's more like 2-5 rounds of getting in a shot or shots in 5e. There were also things like an AoO for switching weapons & such. [B]Edit:[/B] That says nothing about how dr vrs resist & critters like skeleton archers/bandits would mix things up or How ethe 2/3 BaB classes above were going to have some trouble hitting on the first shot anyways almost You could get a feat to null the firing into melee penalty back then & feats were much more common, but you didn't see people taking it because they might sometimes dabble with a shortbow/xbow if they really needed to.. Too many things were nulled in 5e without adjusting any of the math that kept things in check [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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