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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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<blockquote data-quote="tetrasodium" data-source="post: 8074490" data-attributes="member: 93670"><p>That's onlt true if the archer fighter has 10 strength & the wizard is an evoker or something along those lines. Even if those were the case & both were equal +s to the dice there is the very real benefit of multiple attacks vrs 1 single blast & how that multiplies with magic weapons that shift it firmly into a subjective "is A better than B" question.</p><p></p><p></p><p>There are a few problems with wizard "attacks." Ignoring leveled spells & sticking just to cantrips most of them feel balanced around a gish using them. Blasting cantrips like firebolt work out ok for blasters but there is a big hole for every other caster style. There are a few damage+debuff cantrips (d8 frost, slow movememt 10ft for 1 round) & frostbite (d6 frost & disadvantage on target's next weapon attack) both are single target 60ft range with a minor debuff. Chill touchi touch d8 & blocks healing for a round while all of them are single target. there is no aoe minor damage&minor debuff cantrip, no painful single target debuff, & no crowd/battlefield control cantrips that affect more than a single 5foot square. If you are worried about a wizard's default "I attack it" action outdamaging a fighter the best solution is to give wizards cantrips with powerful effects other than damage. Also don't forget that the wizard is in a similar boat as fighter compared to other martials when you compare wizard to other full casters... Clerics have a very different spell list armor channel divinity & so on making for a complex comparison like fighter/barbarian. Warlock & sorcerer however share a huge percentage of the wizard's spell list & gain access to spells at the same levels but have powerful & flashy class features</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8074490, member: 93670"] That's onlt true if the archer fighter has 10 strength & the wizard is an evoker or something along those lines. Even if those were the case & both were equal +s to the dice there is the very real benefit of multiple attacks vrs 1 single blast & how that multiplies with magic weapons that shift it firmly into a subjective "is A better than B" question. There are a few problems with wizard "attacks." Ignoring leveled spells & sticking just to cantrips most of them feel balanced around a gish using them. Blasting cantrips like firebolt work out ok for blasters but there is a big hole for every other caster style. There are a few damage+debuff cantrips (d8 frost, slow movememt 10ft for 1 round) & frostbite (d6 frost & disadvantage on target's next weapon attack) both are single target 60ft range with a minor debuff. Chill touchi touch d8 & blocks healing for a round while all of them are single target. there is no aoe minor damage&minor debuff cantrip, no painful single target debuff, & no crowd/battlefield control cantrips that affect more than a single 5foot square. If you are worried about a wizard's default "I attack it" action outdamaging a fighter the best solution is to give wizards cantrips with powerful effects other than damage. Also don't forget that the wizard is in a similar boat as fighter compared to other martials when you compare wizard to other full casters... Clerics have a very different spell list armor channel divinity & so on making for a complex comparison like fighter/barbarian. Warlock & sorcerer however share a huge percentage of the wizard's spell list & gain access to spells at the same levels but have powerful & flashy class features [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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