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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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<blockquote data-quote="Kozos" data-source="post: 8075220" data-attributes="member: 7025860"><p>Some more thoughts pertaining many beautiful points that have risen here. </p><p></p><p>It is true that I left Attacks of Opportunity out. This is for two reasons. First they are very difficult to trigger. You only get one attack of opportunity that uses up your single reaction. Attacks of opportunity are quite difficult to trigger, the enemy has to move out of the area you threaten. Third, attacks of opportunity do not have a significant impact in that 5e has a relative hp bloat/capped hp issue. An AoO that removes half my health will concern me much more compare to one that removes 1/5th or 1/10th. Finally that AoO cannot be used to grapple or shove prone a foe limit their impact even more. </p><p></p><p>Some anecdotal evidence from my game experience: The difference between melee vs dexterity is less pronounced in a dungeon where almost every foe will move towards you or at worse you will reach them with a dash action. Now juxtapose that to an open battlefield and you might 3 to 6 rounds of uninterrupted ranged attacks.</p><p></p><p>Also,it is significantly easy for several builds to stay outside melee range completely. Bonus action dash is a big offender in that. The removal of the 4xMove Run action from 3.5 has made this issue even more significant as is the removal of a charge action. </p><p></p><p>A final point. Consider how much weaker are melee builds vs flyers than ranged ones. </p><p>Honestly bows feel more like small calibre semi auto rifles in 5e with sharpshooter than bows. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Kozos, post: 8075220, member: 7025860"] Some more thoughts pertaining many beautiful points that have risen here. It is true that I left Attacks of Opportunity out. This is for two reasons. First they are very difficult to trigger. You only get one attack of opportunity that uses up your single reaction. Attacks of opportunity are quite difficult to trigger, the enemy has to move out of the area you threaten. Third, attacks of opportunity do not have a significant impact in that 5e has a relative hp bloat/capped hp issue. An AoO that removes half my health will concern me much more compare to one that removes 1/5th or 1/10th. Finally that AoO cannot be used to grapple or shove prone a foe limit their impact even more. Some anecdotal evidence from my game experience: The difference between melee vs dexterity is less pronounced in a dungeon where almost every foe will move towards you or at worse you will reach them with a dash action. Now juxtapose that to an open battlefield and you might 3 to 6 rounds of uninterrupted ranged attacks. Also,it is significantly easy for several builds to stay outside melee range completely. Bonus action dash is a big offender in that. The removal of the 4xMove Run action from 3.5 has made this issue even more significant as is the removal of a charge action. A final point. Consider how much weaker are melee builds vs flyers than ranged ones. Honestly bows feel more like small calibre semi auto rifles in 5e with sharpshooter than bows. :( [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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