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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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<blockquote data-quote="CubicsRube" data-source="post: 8075412" data-attributes="member: 6848185"><p>I'd prefer to have cover grant disadvantage rather than the +2/+5 bonuses for half and 3/4 (which I think is too much of a fine distinction for 5e) and then have the sole modifier be for range.</p><p></p><p>The idea that as a sharpshooter I can hit a target 300 feet away as well as 10 feet bothers me.</p><p></p><p>IMO a -1 per 10 feet is simple math and it creates an incentive for ranged attacked to want to get close. "How far is the target away?" "About 50 feet" "Ok a -5 to my roll".</p><p></p><p>On the other hand, I'd like there to be more choice of ammunition to make things interesting. Broadheads vs barbed arrows, etc.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8075412, member: 6848185"] I'd prefer to have cover grant disadvantage rather than the +2/+5 bonuses for half and 3/4 (which I think is too much of a fine distinction for 5e) and then have the sole modifier be for range. The idea that as a sharpshooter I can hit a target 300 feet away as well as 10 feet bothers me. IMO a -1 per 10 feet is simple math and it creates an incentive for ranged attacked to want to get close. "How far is the target away?" "About 50 feet" "Ok a -5 to my roll". On the other hand, I'd like there to be more choice of ammunition to make things interesting. Broadheads vs barbed arrows, etc. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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