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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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<blockquote data-quote="tetrasodium" data-source="post: 8075442" data-attributes="member: 93670"><p>studded leather is 12+dex with a character dex cap of 20 for 17ac. Plate is 18+nothing. That's only 1 point.</p><p></p><p></p><p></p><p>Only if they are not also kiting. That limits it to every caster with a ranged cantrip, fighter, rogue, cleric, bard, paladin, & so on who ever pickup evem a short bow. When you've got a 80/320ft range simple weapon shorbtow or 150/600 martial longbow that allows you to move your full speed & take a full attack action round after round with no penalties you as a heavy armor paladin don't need to be good at it if half or more of the group is telling you to pull out your bow & shoot with them. Yes there are times the melees will run in, but when the longbow itself is 150ft range & average move speed is 30 those need to be pretty beefy just to <em>reach </em>the party & if a weapon category is designed to regularly fast forward to "and they run away" or "and they hole up behind the walls... what's that you decide to lay siege?..." the weapon design is flatly broken.</p><p></p><p>As to giving up "something" other than damage... No it doesn't <em>need </em>to be damage but history has shown effective things in the past like range increments at ranges that start imposing penalties when shooting from ranges much beyond a "normal" dungeon crawl sized room/hallway to prevent it from breaking things outside & damage/having to be MAD with strength to damage are an effective combo... you don't seem to be suggesting anything else other than "not that", are you able to elaborate on that "something" yet?</p><p></p><p></p><p></p><p>on a good enough vtt like a tvbox running arkenforge you <em>can</em> model 5e ranges & more probably squares up to floating point range was estimated max) & it's a nightmare because "it doesn't fit on the battlemat" is no longer something to shut that down.</p><p></p><p>As to the record?... While true that The farthest accurate shot in archery under World Archery conditions is 283.47 m (930.04 ft), achieved by Matt Stutzman (USA) at the TPC Craig Ranch, McKinney, Texas, USA on 9 December 2015... It's not anywhere approaching what ranged combatants do in d&d. [USER=5889]@Stalker0[/USER] that perfect conditions tine etc doesn't even apply to that situation, it was on a completely different level & used a "Compound <em>Foot</em> Bow"</p><p>[spoiler="Spoiler 'lert here is the bow used that day"]</p><p>[ATTACH=full]125148[/ATTACH][/spoiler]</p><p>'nuff said.</p><p></p><p></p><p>No.. See spoiler above. That's not even a freaking weapon in d&d & I guarantee that limb is probably on par with a strength 20 arm <em>minimum</em>.....</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8075442, member: 93670"] studded leather is 12+dex with a character dex cap of 20 for 17ac. Plate is 18+nothing. That's only 1 point. Only if they are not also kiting. That limits it to every caster with a ranged cantrip, fighter, rogue, cleric, bard, paladin, & so on who ever pickup evem a short bow. When you've got a 80/320ft range simple weapon shorbtow or 150/600 martial longbow that allows you to move your full speed & take a full attack action round after round with no penalties you as a heavy armor paladin don't need to be good at it if half or more of the group is telling you to pull out your bow & shoot with them. Yes there are times the melees will run in, but when the longbow itself is 150ft range & average move speed is 30 those need to be pretty beefy just to [I]reach [/I]the party & if a weapon category is designed to regularly fast forward to "and they run away" or "and they hole up behind the walls... what's that you decide to lay siege?..." the weapon design is flatly broken. As to giving up "something" other than damage... No it doesn't [I]need [/I]to be damage but history has shown effective things in the past like range increments at ranges that start imposing penalties when shooting from ranges much beyond a "normal" dungeon crawl sized room/hallway to prevent it from breaking things outside & damage/having to be MAD with strength to damage are an effective combo... you don't seem to be suggesting anything else other than "not that", are you able to elaborate on that "something" yet? on a good enough vtt like a tvbox running arkenforge you [I]can[/I] model 5e ranges & more probably squares up to floating point range was estimated max) & it's a nightmare because "it doesn't fit on the battlemat" is no longer something to shut that down. As to the record?... While true that The farthest accurate shot in archery under World Archery conditions is 283.47 m (930.04 ft), achieved by Matt Stutzman (USA) at the TPC Craig Ranch, McKinney, Texas, USA on 9 December 2015... It's not anywhere approaching what ranged combatants do in d&d. [USER=5889]@Stalker0[/USER] that perfect conditions tine etc doesn't even apply to that situation, it was on a completely different level & used a "Compound [I]Foot[/I] Bow" [spoiler="Spoiler 'lert here is the bow used that day"] [ATTACH type="full" alt="1598483758738.png"]125148[/ATTACH][/spoiler] 'nuff said. No.. See spoiler above. That's not even a freaking weapon in d&d & I guarantee that limb is probably on par with a strength 20 arm [I]minimum[/I]..... [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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